public void ContinueSpin(ref GameStates gameState) { if (_fullScreenSpin) { if (_resourceManager.Loading._doneLoading && _spinCounter >= SPIN_MIN_LENGTH) { gameState = _queuedUpState; //_fader.FadeIn(); _spinning = false; } else { _spinCounter++; _animator.AdvanceAnimationReplay(); } } else { if (_resourceManager.Loading._doneLoading) { gameState = _queuedUpState; //_fader.FadeIn(); _spinning = false; } else { _spinCounter++; _animator.AdvanceAnimationReplay(); } } }
public void UpdateOwnLogic() { if (_animator.AnimationFinished) { if (_state == ButtonStates.Disabled || _state == ButtonStates.Enabled || _state == ButtonStates.Selected || _state == ButtonStates.HighlightDisabled || _state == ButtonStates.HighlightEnabled || _state == ButtonStates.HighlightSelected) { _animator.AdvanceAnimationReplay(); return; } if (_state == ButtonStates.Select) { if (_type == ButtonType.Standard) { _state = ButtonStates.Enabled; _animator.SetNewAnimation((int)ButtonStates.Enabled); } else { _state = ButtonStates.Selected; _animator.SetNewAnimation((int)ButtonStates.Selected); } } if (_state == ButtonStates.Deselect || _state == ButtonStates.FadeIn) { _state = ButtonStates.Enabled; _animator.SetNewAnimation((int)ButtonStates.Enabled); } if (_state == ButtonStates.FadeOut) { _state = ButtonStates.Hidden; } } else { _animator.AdvanceAnimation(); } }