public List <TreeNode> RenderInScriptManager(string code) { List <TreeNode> list = new List <TreeNode>(); TreeNode node = new TreeNode(); TreeViewColorTool TextColor = new TreeViewColorTool(); string activated = "deactivated"; if (Loop) { activated = "activated"; } VO_PlayableCharacter playableCharacter = GameCore.Instance.GetPlayableCharacterById(Character); TextColor.AddNewColorAndText(GlobalConstants.TREEVIEW_ORANGE, "Change"); TextColor.AddNewColorAndText(GlobalConstants.TREEVIEW_BLACK, " player "); TextColor.AddNewColorAndText(GlobalConstants.TREEVIEW_BLUE, "[" + playableCharacter.Title + "]"); TextColor.AddNewColorAndText(GlobalConstants.TREEVIEW_BLACK, " animation of type "); TextColor.AddNewColorAndText(GlobalConstants.TREEVIEW_BLUE, "[" + AnimationType.GetDescription() + "]"); TextColor.AddNewColorAndText(GlobalConstants.TREEVIEW_BLACK, " to "); TextColor.AddNewColorAndText(GlobalConstants.TREEVIEW_BLUE, "[" + GameCore.Instance.GetCharAnimationById(playableCharacter.CharacterId, Animation).Title + "]"); TextColor.AddNewColorAndText(GlobalConstants.TREEVIEW_BLACK, ", loop "); TextColor.AddNewColorAndText(GlobalConstants.TREEVIEW_BLUE, "[" + activated + "]"); node.Text = TextColor.GetJsonisedObject(); node.Name = code; node.Tag = this; list.Add(node); return(list); }
public List <TreeNode> RenderInScriptManager(string code) { List <TreeNode> list = new List <TreeNode>(); TreeNode node = new TreeNode(); TreeViewColorTool TextColor = new TreeViewColorTool(); if (FreeAll == true) { TextColor.AddNewColorAndText(GlobalConstants.TREEVIEW_BLACK, "Free all Animations of Character "); TextColor.AddNewColorAndText(GlobalConstants.TREEVIEW_BLUE, "[" + GameCore.Instance.GetStageCharacter(Character).Title + "]"); node.Text = TextColor.GetJsonisedObject(); } else { TextColor.AddNewColorAndText(GlobalConstants.TREEVIEW_BLACK, "Free Animation "); TextColor.AddNewColorAndText(GlobalConstants.TREEVIEW_BLUE, "[" + AnimationType.GetDescription() + "]"); TextColor.AddNewColorAndText(GlobalConstants.TREEVIEW_BLACK, " of Character "); TextColor.AddNewColorAndText(GlobalConstants.TREEVIEW_BLUE, "[" + GameCore.Instance.GetStageCharacter(Character).Title + "]"); node.Text = TextColor.GetJsonisedObject(); } node.Name = code; node.Tag = this; list.Add(node); return(list); }
public List <TreeNode> RenderInScriptManager(string code) { List <TreeNode> list = new List <TreeNode>(); TreeNode node = new TreeNode(); TreeViewColorTool TextColor = new TreeViewColorTool(); String CurrentPlayer; if (Character == new Guid(GlobalConstants.CURRENT_PLAYER_ID)) { CurrentPlayer = "Current Player"; } else { CurrentPlayer = GameCore.Instance.GetPlayableCharacterById(Character).Title; } if (FreezeAll == true) { TextColor.AddNewColorAndText(GlobalConstants.TREEVIEW_RED, "Freeze"); TextColor.AddNewColorAndText(GlobalConstants.TREEVIEW_BLACK, " all Animations of Player "); TextColor.AddNewColorAndText(GlobalConstants.TREEVIEW_BLUE, "[" + CurrentPlayer + "]"); node.Text = TextColor.GetJsonisedObject(); } else { TextColor.AddNewColorAndText(GlobalConstants.TREEVIEW_RED, "Freeze"); TextColor.AddNewColorAndText(GlobalConstants.TREEVIEW_BLACK, " Animation "); TextColor.AddNewColorAndText(GlobalConstants.TREEVIEW_BLUE, "[" + AnimationType.GetDescription() + "]"); TextColor.AddNewColorAndText(GlobalConstants.TREEVIEW_BLACK, " of Player "); TextColor.AddNewColorAndText(GlobalConstants.TREEVIEW_BLUE, "[" + CurrentPlayer + "]"); node.Text = TextColor.GetJsonisedObject(); } node.Name = code; node.Tag = this; list.Add(node); return(list); }