/// <summary> /// Change the TokenType of all AxisSets to t /// </summary> /// <param name="t">The new TokenType</param> public void ChangeTokenType(AnimationTokenType t) { for (int i = 0; i < AxisCount; i++) { ab3[i].Type = t; } }
public void CreateBaseAxisSet(AnimationTokenType t) { ab3 = new AnimationAxisTransformBlock[3]; for (int i = 0; i < AxisCount; i++) { ab3[i] = new AnimationAxisTransformBlock(this); ab3[i].Type = t; } }