示例#1
0
        public override void init(ContentManager Content)
        {
            acumDie = 0;

            texture = Content.Load <Texture2D>(".\\Sprites\\mushrooms\\star\\star");
            spriteSheetPositions = Content.Load <Dictionary <string, Rectangle> >(".\\Sprites\\mushrooms\\star\\starXML");
            spriteSheet          = new SpriteSheet(texture, spriteSheetPositions);
            spriteSheet.addAnimation(new AnimationStruct("INIT", AnimationStruct.makeSequence(0, 5), 10, endInit));
            spriteSheet.addAnimation(new AnimationStruct("IDLE", AnimationStruct.makeSequence(5, 8), 12, endIdle));
            spriteSheet.addAnimation(new AnimationStruct("GOAWAY", AnimationStruct.makeSequence(5, 0), 8, kill));
            spriteSheet.play("INIT");


            centerPosition = new Vector2(spriteSheet[spriteSheet.currentAnimation.frames.ElementAt(0)].Width / 2, spriteSheet[spriteSheet.currentAnimation.frames.ElementAt(0)].Height / 2);


            idRandom = new Random().Next();
            gravity  = 0f;
            range    = 35;
            //velocity.Y = 1;
            limitBaseY = 325;
            effect     = behaviour.effect;

            isInitialized = true;
        }
示例#2
0
        public override void init(ContentManager Content)
        {
            content = Content;
            texture = Content.Load <Texture2D>(".\\Sprites\\mushrooms\\bolinha\\bolinha");
            spriteSheetPositions = Content.Load <Dictionary <string, Rectangle> >(".\\Sprites\\mushrooms\\bolinha\\bolinhaXML");
            spriteSheet          = new SpriteSheet(texture, spriteSheetPositions);
            spriteSheet.addAnimation(new AnimationStruct("RUN", AnimationStruct.makeSequence(12, 21), 10, null));
            spriteSheet.addAnimation(new AnimationStruct("IDLE1", AnimationStruct.makeSequence(0, 7), 15, null));
            spriteSheet.addAnimation(new AnimationStruct("FALLING", AnimationStruct.makeSequence(8, 11), 12, run));
            spriteSheet.play("IDLE1");


            centerPosition = new Vector2(spriteSheet[spriteSheet.currentAnimation.frames.ElementAt(0)].Width / 2, spriteSheet[spriteSheet.currentAnimation.frames.ElementAt(0)].Height / 2);


            idRandom = new Random().Next();
            gravity  = .1f;
            range    = 30;
            // velocity.Y = 2.8f;
            limitBaseY = 335;

            isInitialized = true;

            Game1.playSound("bupbup");
        }
        public override void init(ContentManager Content)
        {
            content = Content;
            texture = Content.Load <Texture2D>(".\\Sprites\\mushrooms\\bolinhaVoadora\\flyingBolinha");
            spriteSheetPositions = Content.Load <Dictionary <string, Rectangle> >(".\\Sprites\\mushrooms\\bolinhaVoadora\\flyingBolinhaXML");
            spriteSheet          = new SpriteSheet(texture, spriteSheetPositions);
            spriteSheet.addAnimation(new AnimationStruct("RUN", AnimationStruct.makeSequence(11, 12), 10, null));
            spriteSheet.addAnimation(new AnimationStruct("IDLE1", AnimationStruct.makeSequence(0, 10), 15, endIdle));
            spriteSheet.play("IDLE1");


            centerPosition = new Vector2(spriteSheet[spriteSheet.currentAnimation.frames.ElementAt(0)].Width / 2, spriteSheet[spriteSheet.currentAnimation.frames.ElementAt(0)].Height / 2);


            idRandom = new Random().Next();
            gravity  = .1f;
            range    = 30;
            // velocity.Y = 2.8f;
            limitBaseY = 325;

            isInitialized = true;

            position.Y = limitBaseY;
            // velocity.Y = -2;
        }
        public override void init(ContentManager Content)
        {
            content = Content;
            texture = Content.Load <Texture2D>(".\\Sprites\\mushrooms\\bolinhaVermelha\\bolinhaVermelha");
            spriteSheetPositions = Content.Load <Dictionary <string, Rectangle> >(".\\Sprites\\mushrooms\\bolinhaVermelha\\bolinhaVermelhaXML");
            spriteSheet          = new SpriteSheet(texture, spriteSheetPositions);
            spriteSheet.addAnimation(new AnimationStruct("RUN", AnimationStruct.makeSequence(12, 21), 10, null));
            spriteSheet.addAnimation(new AnimationStruct("IDLE1", AnimationStruct.makeSequence(0, 7), 15, null));
            spriteSheet.addAnimation(new AnimationStruct("FALLING", AnimationStruct.makeSequence(8, 11), 12, run));
            spriteSheet.play("IDLE1");


            centerPosition = new Vector2(spriteSheet[spriteSheet.currentAnimation.frames.ElementAt(0)].Width / 2, spriteSheet[spriteSheet.currentAnimation.frames.ElementAt(0)].Height / 2);

            Random rnd = new Random();

            idRandom = rnd.Next(0, 10);
            gravity  = .1f;
            range    = 30;
            // velocity.Y = 2.8f;
            limitBaseY = 325;
            position   = new Vector2();
            position.Y = limitBaseY;
            if (idRandom < 5)
            {
                position.X = -50;
            }
            else
            {
                position.X = 820;
            }

            behaviour.force += 3;
            isInitialized    = true;
        }
        public override void init(ContentManager Content)
        {
            content  = Content;
            idRandom = new Random().Next(0, 100);
            if (idRandom < 10 && behaviour.type == AbstractBehaviour.MUSHROOM)
            {
                soonDeadly = true;
            }

            texture = Content.Load <Texture2D>(behaviour.tileSheet);

            if (behaviour.tileSheetXML != null && behaviour.tileSheetXML != "")
            {
                spriteSheetPositions = Content.Load <Dictionary <string, Rectangle> >(behaviour.tileSheetXML);
                spriteSheet          = new SpriteSheet(texture, spriteSheetPositions);
                spriteSheet.addAnimation(new AnimationStruct("IDLE", AnimationStruct.makeSequence(0, behaviour.totFrames), 20, null));
                spriteSheet.play("IDLE");
                centerPosition = new Vector2(spriteSheet[spriteSheet.currentAnimation.frames.ElementAt(0)].Width / 2, spriteSheet[spriteSheet.currentAnimation.frames.ElementAt(0)].Height / 2);
            }
            else
            {
                centerPosition = new Vector2(texture.Width / 2, texture.Height / 2);
            }



            if (soonDeadly && !inRain)
            {
                deadlyMush        = Content.Load <Texture2D>(".\\Sprites\\enemies\\deadly\\deadly");
                deadlyCounter     = 0;
                colorBlinkCounter = 0;
            }
            if (inRain)
            {
                // gravity = 0.1f;
                //velocity.X = 3f;
                velocity.Y = 3f;
            }
            else
            {
                gravity = 0f;
            }

            range         = behaviour.range;
            isInitialized = true;

            DefaultFX tempFX = new FXShow(position.X - texture.Width / 2, position.Y - texture.Height / 2);

            GameScreen.getFXLayer().add(tempFX);
            tempFX.init(Content);

            dieCounter = 2000;
            effect     = behaviour.effect;
        }
示例#6
0
        public override void init(ContentManager Content)
        {
            texture = Content.Load <Texture2D>(".\\Sprites\\effects\\impact\\FXImpact");
            spriteSheetPositions = Content.Load <Dictionary <string, Rectangle> >(".\\Sprites\\effects\\impact\\FXImpactXML");
            spriteSheet          = new SpriteSheet(texture, spriteSheetPositions);
            spriteSheet.addAnimation(new AnimationStruct("INIT", AnimationStruct.makeSequence(0, 3), 10, kill));
            spriteSheet.play("INIT");
            centerPosition = new Vector2(spriteSheet[spriteSheet.currentAnimation.frames.ElementAt(0)].Width / 2, spriteSheet[spriteSheet.currentAnimation.frames.ElementAt(0)].Height / 2);

            idRandom      = new Random().Next();
            isInitialized = true;
            collidable    = false;

            limitBaseY = 480;
        }
 public SuperRufusBehaviour()
 {
     tileSheet    = ".\\Sprites\\rufus1\\rufusSuperman\\rufusSuperman";
     tileSheetXML = ".\\Sprites\\rufus1\\rufusSuperman\\rufusSupermanXML";
     idleFrames   = AnimationStruct.makeSequence(0, 2);
     idleFrames.AddLast(1);
     jumpFrames          = AnimationStruct.makeSequence(3, 5);
     fallingFrames       = AnimationStruct.makeSequence(9, 11);
     downFrames          = AnimationStruct.makeSequence(7, 8);
     upFrames            = AnimationStruct.makeSequence(5, 6);
     airdyingFrames      = AnimationStruct.makeSequence(12, 13);
     dieFrames           = AnimationStruct.makeSequence(14, 16);
     gravity             = AbstractBehaviour.DEFAULT_GRAVITY * 0.5f;
     force               = AbstractBehaviour.DEFAULT_SPEED * 1.01f;
     centerPosition      = new Vector2(25, 25);
     spriteSheetPosition = new Vector2(-25, -20);
     range               = 40;
     bounce              = 0.5f;
 }
示例#8
0
 public FatBehaviour()
 {
     tileSheet      = ".\\Sprites\\rufus1\\fatRufus\\fatRufus";
     tileSheetXML   = ".\\Sprites\\rufus1\\fatRufus\\fatRufusXML";
     idleFrames     = AnimationStruct.makeSequence(0, 3);
     jumpFrames     = AnimationStruct.makeSequence(4, 6);
     fallingFrames  = AnimationStruct.makeSequence(8, 10);
     downFrames     = AnimationStruct.makeSequence(7, 7);
     upFrames       = AnimationStruct.makeSequence(6, 6);
     airdyingFrames = AnimationStruct.makeSequence(11, 11);
     dieFrames      = AnimationStruct.makeSequence(12, 14);
     dieFrames.AddLast(14);
     dieFrames.AddLast(14);
     dieFrames.AddLast(14);
     gravity             = AbstractBehaviour.DEFAULT_GRAVITY;
     force               = AbstractBehaviour.DEFAULT_SPEED * 0.9f;
     spriteSheetPosition = new Vector2();
     centerPosition      = new Vector2(30, 30);
     range               = 30;
     bounce              = 0.8f;
 }
示例#9
0
        public override void init(ContentManager Content)
        {
            content = Content;
            texture = Content.Load <Texture2D>(".\\Sprites\\enemies\\goomba\\goomba");
            spriteSheetPositions = Content.Load <Dictionary <string, Rectangle> >(".\\Sprites\\enemies\\goomba\\goombaXML");
            spriteSheet          = new SpriteSheet(texture, spriteSheetPositions);
            spriteSheet.addAnimation(new AnimationStruct("IDLE1", AnimationStruct.makeSequence(0, 3), 20, null));
            spriteSheet.play("IDLE1");


            centerPosition = new Vector2(spriteSheet[spriteSheet.currentAnimation.frames.ElementAt(0)].Width / 2, spriteSheet[spriteSheet.currentAnimation.frames.ElementAt(0)].Height / 2);


            idRandom   = new Random().Next();
            gravity    = 0f;
            range      = 30;
            velocity.Y = 1;
            limitBaseY = 310;

            isInitialized = true;
            deadly        = true;
        }
示例#10
0
 public void redraw(int type)
 {
     if (type == 1)
     {
         texture = content.Load <Texture2D>(".\\Sprites\\effects\\screenFX\\screeneffect");
         spriteSheetPositions = content.Load <Dictionary <string, Rectangle> >(".\\Sprites\\effects\\screenFX\\screeneffectXML");
     }
     else if (type == 2)
     {
         texture = content.Load <Texture2D>(".\\Sprites\\effects\\screenFX\\screeneffectPlus");
         spriteSheetPositions = content.Load <Dictionary <string, Rectangle> >(".\\Sprites\\effects\\screenFX\\screeneffectPlusXML");
     }
     else if (type == 3)
     {
         texture = content.Load <Texture2D>(".\\Sprites\\effects\\screenFX\\screeneffectMag");
         spriteSheetPositions = content.Load <Dictionary <string, Rectangle> >(".\\Sprites\\effects\\screenFX\\screeneffectMagXML");
     }
     spriteSheet = new SpriteSheet(texture, spriteSheetPositions);
     spriteSheet.addAnimation(new AnimationStruct("IDLE1", AnimationStruct.makeSequence(0, 1), 2, null));
     spriteSheet.play("IDLE1");
     position = new Vector2();
 }