public void RunAnimationStateTestsSimplePasses() { AnimationStateTests.logImplementation += Log; AnimationStateTests.failImplementation += Fail; string testJsonFilename = "test"; string testJsonPathEnd = "tests/assets/" + testJsonFilename + ".json"; var guids = UnityEditor.AssetDatabase.FindAssets(testJsonFilename + " t:textasset"); if (guids.Length <= 0) { Fail(testJsonFilename + ".json asset not found."); } foreach (var guid in guids) { string assetPath = UnityEditor.AssetDatabase.GUIDToAssetPath(guid); if (assetPath.EndsWith(testJsonPathEnd)) { AnimationStateTests.Main(assetPath); return; } } Fail(testJsonPathEnd + " not found."); }
public void RunAnimationStateTestsSimplePasses() { AnimationStateTests.logImplementation += Log; AnimationStateTests.failImplementation += Fail; AnimationStateTests.Main("Assets/SpineTests/spine-csharp-tests/tests/assets/test.json"); }