public void LoadContent(ContentManager content, int width, int height) { AssetsManager.Instance.ContentManager = content; DeviceManager.Instance.Viewport = new Rectangle(0, 0, width, height); // Load textures AssetsManager.Instance.AddTextures("sprBg0", "sprBg1", "sprBtnPlay", "sprBtnPlayDown", "sprBtnPlayHover", "sprBtnRestart", "sprBtnRestartDown", "sprBtnRestartHover", "sprPlayer", "sprLaserPlayer", "sprLaserEnemy0", "sprExplosion", "sprEnemy0", "sprEnemy1", "sprEnemy2", "Explosion10", "Explosion50", "Fireball02"); // Load sounds AssetsManager.Instance.AddSounds("sndBtnDown", "sndBtnOver", "sndLaser", "sndExplode0", "sndExplode1"); // Load sprite fonts AssetsManager.Instance.AddSpriteFonts("arialHeading", "arialSmall", "arialTiny"); _font = AssetsManager.Instance.GetSpriteFont("arialTiny"); _scrollingBackground = new ScrollingBackground(new List <string> { "sprBg0", "sprBg1" }); _gameState = new MainMenuState(); _gameState.Enter(); _fps = new FramesPerSecondCounter(); _lblTest = new Label(_font, VerticalAlignment.Top, HorizontalAlignment.Left, new Vector2(0.0f, 0.0f), "Testing, testing, testing, 1, 2, 3...", Color.Cyan, 1.0f, 0.5f); _lblFps = new Label(_font, VerticalAlignment.Bottom, HorizontalAlignment.Right, DeviceManager.Instance.ScreenDimensions, "FPS: ", Color.Cyan) { TextShadow = true }; AssetsManager.Instance.AddAnimation("sprPlayer", AnimationSpecCreator.Create(AssetsManager.Instance.GetTexture("sprPlayer"), 16, 16, 160, true)); AssetsManager.Instance.AddAnimation("sprEnemy0", AnimationSpecCreator.Create(AssetsManager.Instance.GetTexture("sprEnemy0"), 16, 16, 160, true)); AssetsManager.Instance.AddAnimation("sprEnemy1", AnimationSpecCreator.Create(AssetsManager.Instance.GetTexture("sprEnemy1"), 16, 16, 160, true)); AssetsManager.Instance.AddAnimation("sprEnemy2", AnimationSpecCreator.Create(AssetsManager.Instance.GetTexture("sprEnemy2"), 16, 16, 160, true)); AssetsManager.Instance.AddAnimation("Fireball02", AnimationSpecCreator.Create(AssetsManager.Instance.GetTexture("Fireball02"), 128, 128, 20, false)); AssetsManager.Instance.AddAnimation("Explosion10", AnimationSpecCreator.Create(AssetsManager.Instance.GetTexture("Explosion10"), 256, 256, 20, false)); }
public void TestAnimationSystem() { var state = new GameState(); for (int i = 0; i < NUMBER_OF_ENTITIES; ++i) { state.GameData.AnimationData[i] = new AnimationData(AnimationSpecCreator.Create("Test", 64, 16, 16, 16, 160, true)); state.GameData.Tags[i] = 1; state.EntityCount++; } Console.WriteLine($"Number of entities: {state.EntityCount}"); for (int i = 1; i < 33; ++i) { var system = new AnimationSystem("Animation", state); RunSystem(system, i); } state.ClearState(); }