public override void Load() { base.Load(); if (SuperTank2.Difficulty == DifficultyChoices.Normal) { ListEnemySpawner.Add(new Plane1Spawner(5, 1)); ListEnemySpawner.Add(new Plane2Spawner(7.5, 4)); ListEnemySpawner.Add(new Plane3Spawner(10, 10)); } else if (SuperTank2.Difficulty == DifficultyChoices.Hard) { ListEnemySpawner.Add(new Plane1Spawner(4, 9)); ListEnemySpawner.Add(new Plane2Spawner(6, 19)); ListEnemySpawner.Add(new Plane3Spawner(8, 30)); } else if (SuperTank2.Difficulty == DifficultyChoices.Expert) { ListEnemySpawner.Add(new Plane1Spawner(2, 16)); ListEnemySpawner.Add(new Plane2Spawner(4, 34)); ListEnemySpawner.Add(new Plane3Spawner(5, 55)); } Background2D = new AnimationScreen.AnimationBackground2D("Backgrounds 2D/Super Tank/Level 1", Content, GraphicsDevice); Background2D.MoveSpeed = new Vector3(5, 0, 0); BackgroundMusic = new FMODSound(FMODSystem, "Content/Maps/BGM/BGM_Level1.mp3"); BackgroundMusic.SetLoop(true); BackgroundMusic.PlayAsBGM(); ActiveBoss = new Boss1(); ActiveBoss.Load(Content); ActiveBoss.Resist = ActiveBoss.MaxResist; }
public override void Load() { base.Load(); if (SuperTank2.Difficulty == DifficultyChoices.Normal) { ListEnemySpawner.Add(new Plane1Spawner(50, 1)); ListEnemySpawner.Add(new Plane2Spawner(75, 4)); ListEnemySpawner.Add(new Plane3Spawner(100, 10)); ListEnemySpawner.Add(new Plane4Spawner(100, 15)); } else if (SuperTank2.Difficulty == DifficultyChoices.Hard) { ListEnemySpawner.Add(new Plane1Spawner(40, 9)); ListEnemySpawner.Add(new Plane2Spawner(60, 19)); ListEnemySpawner.Add(new Plane3Spawner(60, 30)); ListEnemySpawner.Add(new Plane4Spawner(60, 35)); } else if (SuperTank2.Difficulty == DifficultyChoices.Expert) { ListEnemySpawner.Add(new Plane1Spawner(20, 16)); ListEnemySpawner.Add(new Plane2Spawner(40, 34)); ListEnemySpawner.Add(new Plane3Spawner(40, 55)); ListEnemySpawner.Add(new Plane4Spawner(40, 65)); } Background2D = new AnimationScreen.AnimationBackground2D("Backgrounds 2D/Super Tank/Level 2", Content, GraphicsDevice); Background2D.MoveSpeed = new Vector3(5, 0, 0); BackgroundMusic = new FMODSound(FMODSystem, "Content/Maps/BGM/BGM_SeasideBase.mp3"); BackgroundMusic.SetLoop(true); BackgroundMusic.PlayAsBGM(); ActiveBoss = new Boss2(new Vector2(1128, 75)); ActiveBoss.Load(Content); ActiveBoss.Resist = ActiveBoss.MaxResist; sprBat1 = Content.Load <Texture2D>("Backgrounds/Niveau 2/Bat1"); sprBat2 = Content.Load <Texture2D>("Backgrounds/Niveau 2/Bat2"); sprBat3 = Content.Load <Texture2D>("Backgrounds/Niveau 2/Bat3"); sprBat4 = Content.Load <Texture2D>("Backgrounds/Niveau 2/Bat4"); sprBat5 = Content.Load <Texture2D>("Backgrounds/Niveau 2/Bat5"); sprBat6 = Content.Load <Texture2D>("Backgrounds/Niveau 2/Bat6"); }