public void Run(Direction.Horizontal direction) { animatedSprite.Change("Running"); Transform.MoveAndSlide(new Vector2( direction == Direction.Horizontal.Left ? -speed : speed, 0)); }
public void Run(Direction.Horizontal direction) { animatedSprite.Change("Running"); Transform.MoveAndSlide(new Vector2( direction == Direction.Horizontal.Left ? -speed : speed, 0)); }