private void Button_Click(object sender, RoutedEventArgs e) { Button btn = sender as Button; if (btn.Content.ToString() == "确定") { AnimationModel childModel = new AnimationModel(); childModel.AnimationType = curSelectAnimType; TreeViewItem it = this.Tag as TreeViewItem; ObservableCollection <AnimationModel> animList = it.ItemsSource as ObservableCollection <AnimationModel>; foreach (AnimationModel model in animList) { if (model.AnimationType == curSelectAnimType) { MessageBox.Show(string.Format("已经包含{0}的动画", curSelectAnimType), "错误"); return; } } animList.Add(childModel); it.IsExpanded = animList.Count > 0; } else { this.Close(); } }
private void ShowControlByStatus(int status) { if (status == -1000) { this.ShowCheckControl(); return; } if (status == -2000) { this.ShowRebootControl(); return; } if (status == -1001) { this.ShowRouterControl(); return; } if (status == -1002) { this.ShowRaspberryControl(); return; } if (status == -3000) { this.ShowCableControl(); return; } if (status == 0) { base.Close(); base.Dispose(); AnimationModel.ConnectAnimateionResume(); LoopCheckModel.StartBackgroundCheckControlThread(); } }
void StartAnimation(AnimationModel aModel, string aAnimationType = "") { foreach (Transform transform in mStartPosition) { GameObject obj = Instantiate(aModel.Model, transform); switch (aAnimationType) { case "": obj.transform.DOMove(aModel.FinalPosition.position, aModel.AnimationTime).SetEase(Ease.Linear).OnComplete(() => { //executes whenever coin reach target position Destroy(obj); }); break; case "potions": obj.transform.DOMove(aModel.FinalPosition.position, aModel.AnimationTime).SetEase(Ease.Linear).OnComplete(() => { //executes whenever coin reach target position Destroy(obj); }); break; case "aor": break; } } }
IEnumerator AnimateRoutine() { int i = 0; while (true) { yield return(null); AnimationModel animationModel = AnimationList[i]; if (animationModel.Animation == null || animationModel.Animation == "") { _SkeletonGraphic.AnimationState.ClearTracks(); } else { _SkeletonGraphic.AnimationState.SetAnimation(0, animationModel.Animation, animationModel.Loop); } yield return(IndieTime.Instance.WaitForSeconds(animationModel.Time)); i++; if (i >= AnimationList.Count) { i = 0; } } yield return(null); }
public void LoadContent(string spriteSheetName, string animationName, Vector2 position, float scale = 1f, bool isLooping = true, Color?color = null) { this.scale = scale; this.isLooping = isLooping; this.color = color ?? Color.White; this.scale = scale; elapsedTime = 0; isActive = true; AnimationModel model = Loader.LoadDeserializedJsonFile <AnimationModel>(spriteSheetName); frames = model.Frames; frameTags = model.Meta.FrameTags; AnimationName = animationName; spriteStrip = Loader.LoadTexture(spriteSheetName); this.position = position; SetSequence(); // Grab the correct frame in the image strip by multiplying the currentFrame index by the Frame width sourceRectangle = new Rectangle(frames[sequence[currentFrame]].Frame.X, frames[sequence[currentFrame]].Frame.Y, frames[sequence[currentFrame]].Frame.Width, frames[sequence[currentFrame]].Frame.Height); //int height = (int)((frames[collisionFrame].Frame.Height * scale)); //int width = (int)((frames[collisionFrame].Frame.Width * scale)); //collisionRectangle = new Rectangle((int)position.X, // (int)position.Y + (height / 2), // width, // height / 2); //destinationRectangle = new Rectangle((int)position.X, // (int)position.Y, // width, // height); }
private static AnimationManager LoadAnimation(string texture) { var model = new AnimationModel("key1", "Textures/Gameplay/Map/" + texture, 16, 4, 4, 100, true); Animation anim = new Animation(model); return(new AnimationManager(new Animation[] { anim })); }
private void SpawnAnimation(AnimationModel animation) { container_width = effectRoot.rect.width; container_height = effectRoot.rect.height; for (int i = 0; i < animation.elements.Count; i++) { var effect = animation.elements[i]; RawImage image = GameObject.Instantiate(ImagePrefab); var tex = new Texture2D(0, 0); tex.LoadImage(File.ReadAllBytes(Path.Combine(_configBasePath, "anim/" + effect.elementName))); image.texture = tex; image.transform.SetParent(effectRoot); image.SetNativeSize(); image.gameObject.SetActive(true); var hwRatio = image.rectTransform.sizeDelta.y / image.rectTransform.sizeDelta.x; image.rectTransform.sizeDelta = new Vector2(effect.size[0] * container_width, effect.size[1] * container_width * hwRatio); var v = new Vector2(effect.position[0] * container_width, effect.position[1] * container_height) - coordnateOffeset; image.rectTransform.anchoredPosition = new Vector2(v.x, -v.y); effect.ImageGameObject = image; } animation.IsInit = true; }
public static ActorModel Load(FigureDefinition definition, string initialAnimationName) { AnimationModel animationModel = AnimationModel.Load(definition, initialAnimationName); BehaviorModel behaviorModel = new BehaviorModel(); return(new ActorModel(definition, animationModel, behaviorModel)); }
private void OnCloseButtonClick() { if (ControlCheckWindow.isAllPass) { AnimationModel.ConnectAnimateionResume(); LoopCheckModel.StartBackgroundCheckControlThread(); } }
void OnGUI() { _animationScroll = EditorGUILayout.BeginScrollView(_animationScroll, GUILayout.Height(100)); for (int i = 0; i < 2000; i++) { GUILayout.Space(5); AnimationModel am = _animations[0]; EditorGUILayout.BeginHorizontal(); GUILayout.Label(am.animationName); if (GUILayout.Button("编辑", GUILayout.Width(150))) { Debug.Log("开始编辑:" + am.animationName); if (_currentEditAnimation != null) { Save(); } _currentEditAnimation = am; } EditorGUILayout.EndHorizontal(); GUILayout.Space(5); } EditorGUILayout.EndScrollView(); // 动画详情 GUILayout.Space(15); if (_currentEditAnimation != null) { _currentEditAnimation.animationName = LayoutStringProperty("动画名称", _currentEditAnimation.animationName); _currentEditAnimation.duration = LayoutFloatProperty("持续时间", _currentEditAnimation.duration); GUILayout.Space(5); GUILayout.Label("子动画"); _effectScroll = EditorGUILayout.BeginScrollView(_effectScroll); for (int i = 0; i < _currentEditAnimation.elements.Count; i++) { var effect = _currentEditAnimation.elements[i]; LayoutEffectModel(effect); GUILayout.Space(15); } EditorGUILayout.EndScrollView(); } GUILayout.Space(15); GUILayout.BeginHorizontal(); if (GUILayout.Button("run")) { RunAnimation(); } if (GUILayout.Button("save")) { Save(); } }
private void OnOkClick() { base.Close(); base.Dispose(); if (ControlCheckWindow.isAllPass) { AnimationModel.ConnectAnimateionResume(); LoopCheckModel.StartBackgroundCheckControlThread(); } }
public AnimationManager(AnimationModel animationModel) { Animation animation = new Animation(animationModel); listAnimations = new Dictionary <string, Animation> { { animation.Key, animation } }; currentAnimation = animation.Key; }
void StartEditAnimation(AnimationModel animation) { Debug.Log("开始编辑:" + animation.animationName); if (_currentAnimation != null) { Save(); DisposeAnimationData(); } _currentAnimation = animation; }
public ActorModel(FigureDefinition mainDefinition, AnimationModel animation, BehaviorModel behavior) { this.mainDefinition = mainDefinition; this.animation = animation; this.behavior = behavior; inputs = mainDefinition.ChannelSystem.MakeZeroChannelInputs(); //hack to turn on eCTRLConfident at start mainDefinition.ChannelSystem.ChannelsByName["eCTRLConfident?value"].SetValue(inputs, 1); }
public JsonResult List() { var mongo = new MongoHelper(); // 获取所有类别 var filter = Builders <BsonDocument> .Filter.Eq("Type", "Animation"); var categories = mongo.FindMany(Constant.CategoryCollectionName, filter).ToList(); var meshes = mongo.FindAll(Constant.AnimationCollectionName).ToList(); var list = new List <AnimationModel>(); foreach (var i in meshes) { var categoryID = ""; var categoryName = ""; if (i.Contains("Category") && !i["Category"].IsBsonNull && !string.IsNullOrEmpty(i["Category"].ToString())) { var doc = categories.Where(n => n["_id"].ToString() == i["Category"].ToString()).FirstOrDefault(); if (doc != null) { categoryID = doc["_id"].ToString(); categoryName = doc["Name"].ToString(); } } var info = new AnimationModel { ID = i["_id"].ToString(), Name = i["Name"].ToString(), CategoryID = categoryID, CategoryName = categoryName, TotalPinYin = i["TotalPinYin"].ToString(), FirstPinYin = i["FirstPinYin"].ToString(), Type = i["Type"].ToString(), Url = i["Url"].ToString(), Thumbnail = i.Contains("Thumbnail") && !i["Thumbnail"].IsBsonNull ? i["Thumbnail"].ToString() : null }; list.Add(info); } list.Reverse(); return(Json(new { Code = 200, Msg = "Get Successfully!", Data = list })); }
public MainPage() { this.InitializeComponent(); canvas.RenderTransform = new TranslateTransform(); inkCanvas.InkPresenter.InputDeviceTypes = Windows.UI.Core.CoreInputDeviceTypes.Mouse | // Uncomment the line below if you want to draw with touch // When commented out, long touch to create comment // Windows.UI.Core.CoreInputDeviceTypes.Touch | Windows.UI.Core.CoreInputDeviceTypes.Pen; goalsInkCanvas.InkPresenter.InputDeviceTypes = Windows.UI.Core.CoreInputDeviceTypes.Mouse | // Uncomment the line below if you want to draw with touch // When commented out, long touch to create comment // Windows.UI.Core.CoreInputDeviceTypes.Touch | Windows.UI.Core.CoreInputDeviceTypes.Pen; comments = new CommentModel(); animations = new AnimationModel(); inkCanvas.InkPresenter.StrokesErased += RemovedStrokes; //tool bar set up inkToolbar.Loading += InitializeInkToolbar; inkToolbar.ActiveToolChanged += InkToolbar_ActiveToolChanged; //binding animations to front end view AnimationRepresentation.ItemsSource = animations.GetAnimations(); //animation mode set up togglePath.Checked += TogglePathChecked; togglePath.Unchecked += TogglePathUnchecked; Application.Current.Resources["AppBarToggleButtonBackgroundChecked"] = (SolidColorBrush)this.Resources["animationBlockColor"]; Application.Current.Resources["AppBarToggleButtonBackgroundCheckedPointerOver"] = (SolidColorBrush)this.Resources["animationBlockColor"]; Application.Current.Resources["AppBarToggleButtonBackgroundCheckedPressed"] = (SolidColorBrush)this.Resources["animationBlockColor"]; // animation pen set up animationPen = new InkToolbarCustomToolButton(); animationPen.Content = new FontIcon { FontFamily = new FontFamily("Segoe MDL2 Assets"), Glyph = "\uE735", }; //comments set up SetUpStickyNotes(); stickyColor = Colors.Goldenrod; toolButtonCommentGlyph.Foreground = new SolidColorBrush(stickyColor); }
void Start() { for (int i = 0; i < 200; i++) { AnimationModel am = _animations[0]; Button button = Instantiate(Resources.Load <GameObject>("Prefabs/Button")).GetComponent <Button>(); button.transform.SetParent(ScrollView.content); button.GetComponentInChildren <Text>().text = am.animationName; button.onClick.AddListener(delegate { StartEditAnimation(am); }); } RunAnimationBtn.onClick.AddListener(RunAnimation); }
public void LoadContent(Texture2D spriteSheet, string animationName, AnimationModel model, Vector2 position, float scale = 1f, bool isLooping = true, Color?color = null) { this.scale = scale; this.isLooping = isLooping; this.color = color ?? Color.White; this.scale = scale; elapsedTime = 0; isActive = true; frames = model.Frames; frameTags = model.Meta.FrameTags; AnimationName = animationName; spriteStrip = spriteSheet; this.position = position; SetSequence(); // Grab the correct frame in the image strip by multiplying the currentFrame index by the Frame width sourceRectangle = new Rectangle(frames[sequence[currentFrame]].Frame.X, frames[sequence[currentFrame]].Frame.Y, frames[sequence[currentFrame]].Frame.Width, frames[sequence[currentFrame]].Frame.Height); }
public AnimationMenuItem(AnimationModel model, Animation animation) { this.model = model; this.animation = animation; }
public AnimationMenuLevel(AnimationModel model) { this.model = model; }
public MainPageViewModel(INavigationService navigationService, OxyPlotModel oxyPlotModel, AnimationModel animationModel) { this.BarChart = oxyPlotModel.Model; this.UpdateContentsCommand = new Command <double>(newValue => { oxyPlotModel.Update(newValue); animationModel.Update(newValue); }); }
public IActionResult Animation(string id) { AnimationModel model = new AnimationModel(id); return(View(model)); }
public JsonResult List() { var mongo = new MongoHelper(); // 获取所有类别 var filter = Builders <BsonDocument> .Filter.Eq("Type", "Animation"); var categories = mongo.FindMany(Constant.CategoryCollectionName, filter).ToList(); var docs = new List <BsonDocument>(); if (ConfigHelper.EnableAuthority) { var user = UserHelper.GetCurrentUser(); if (user != null) { var filter1 = Builders <BsonDocument> .Filter.Eq("UserID", user.ID); if (user.Name == "Administrator") { var filter2 = Builders <BsonDocument> .Filter.Exists("UserID"); var filter3 = Builders <BsonDocument> .Filter.Not(filter2); filter1 = Builders <BsonDocument> .Filter.Or(filter1, filter3); } docs = mongo.FindMany(Constant.AnimationCollectionName, filter1).ToList(); } } else { docs = mongo.FindAll(Constant.AnimationCollectionName).ToList(); } var list = new List <AnimationModel>(); foreach (var i in docs) { var categoryID = ""; var categoryName = ""; if (i.Contains("Category") && !i["Category"].IsBsonNull && !string.IsNullOrEmpty(i["Category"].ToString())) { var doc = categories.Where(n => n["_id"].ToString() == i["Category"].ToString()).FirstOrDefault(); if (doc != null) { categoryID = doc["_id"].ToString(); categoryName = doc["Name"].ToString(); } } var info = new AnimationModel { ID = i["_id"].ToString(), Name = i["Name"].ToString(), CategoryID = categoryID, CategoryName = categoryName, TotalPinYin = i["TotalPinYin"].ToString(), FirstPinYin = i["FirstPinYin"].ToString(), Type = i["Type"].ToString(), Url = i["Url"].ToString(), Thumbnail = i.Contains("Thumbnail") && !i["Thumbnail"].IsBsonNull ? i["Thumbnail"].ToString() : null }; list.Add(info); } list.Reverse(); return(Json(new { Code = 200, Msg = "Get Successfully!", Data = list })); }
public AnimationEffect(AnimationModel model, bool await = false) : base(model.delay, await, model.repeat) { Animation = new Animation(model); Enabled = true; }