// Use this for initialization void Start() { animationName = AnimationList.randomAnimation(); }
void animAudienceMember() { gameObject.GetComponent <Animation>().Play(AnimationList.randomAnimation()); }
// Use this for initialization void Start() { animationName = AnimationList.randomAnimation(); }
void animAudienceMember() { gameObject.GetComponent <Animation>().Play(AnimationList.randomAnimation()); }