public override void CreateCosmeticChildren(ComponentManager Manager) { base.CreateCosmeticChildren(Manager); var spriteSheet = new SpriteSheet("mana-lamp", 32); List <Point> frames = new List <Point> { new Point(0, 0), new Point(2, 0), new Point(1, 0), new Point(2, 0) }; var lampAnimation = AnimationLibrary.CreateAnimation(spriteSheet, frames, "ManaLampAnimation"); lampAnimation.Loops = true; var sprite = AddChild(new AnimatedSprite(Manager, "sprite", Matrix.Identity, false) { LightsWithVoxels = false, OrientationType = AnimatedSprite.OrientMode.YAxis, }) as AnimatedSprite; sprite.AddAnimation(lampAnimation); sprite.AnimPlayer.Play(lampAnimation); sprite.SetFlag(Flag.ShouldSerialize, false); // This is a hack to make the animation update at least once even when the object is created inactive by the craftbuilder. sprite.AnimPlayer.Update(new DwarfTime()); AddChild(new LightEmitter(Manager, "light", Matrix.Identity, new Vector3(0.1f, 0.1f, 0.1f), Vector3.Zero, 255, 8) { HasMoved = true }).SetFlag(Flag.ShouldSerialize, false); AddChild(new GenericVoxelListener(Manager, Matrix.Identity, new Vector3(0.5f, 0.5f, 0.5f), new Vector3(0.0f, -1.0f, 0.0f), (changeEvent) => { if (changeEvent.Type == VoxelChangeEventType.VoxelTypeChanged && changeEvent.NewVoxelType == 0) { Die(); } })).SetFlag(Flag.ShouldSerialize, false); }
public override void OnEnter() { // Clear the input queue... cause other states aren't using it and it's been filling up. DwarfGame.GumInputMapper.GetInputQueue(); GuiRoot = new Gui.Root(DwarfGame.GumSkin); GuiRoot.MousePointer = new Gui.MousePointer("mouse", 4, 0); GuiRoot.RootItem.Font = "font8"; int w = System.Math.Min(GuiRoot.RenderData.VirtualScreen.Width - 256, 550); int h = System.Math.Min(GuiRoot.RenderData.VirtualScreen.Height - 256, 300); int x = GuiRoot.RenderData.VirtualScreen.Width / 2 - w / 2; int y = System.Math.Max(GuiRoot.RenderData.VirtualScreen.Height / 2 - h / 2, 280); int bgx = x - 258; int bgy = y - 128; DialogueContext.SpeechBubble = GuiRoot.RootItem.AddChild(new Gui.Widget { Rect = new Rectangle(bgx + 258, bgy, w + 50, 128), Border = "speech-bubble-reverse", Font = "font16", TextColor = Color.Black.ToVector4() }); var bg = GuiRoot.RootItem.AddChild(new Widget() { Border = "border-dark", Rect = new Rectangle(bgx, bgy, 258, 258) }); DialogueContext.ChoicePanel = GuiRoot.RootItem.AddChild(new Gui.Widget { Rect = new Rectangle(x, y, w, h), Border = "border-fancy", AutoLayout = AutoLayout.DockFill }); SpeakerAnimation = AnimationLibrary.CreateAnimation(DialogueContext.Envoy.OwnerFaction.Race.TalkAnimation); SpeakerAnimationPlayer = new AnimationPlayer(SpeakerAnimation); DialogueContext.SpeakerAnimation = SpeakerAnimationPlayer; SpeakerWidget = bg.AddChild(new Widget() { Background = new TileReference(SpeakerAnimation.SpriteSheet.AssetName, 0), AutoLayout = AutoLayout.DockFill, MinimumSize = new Point(256, 256), Rect = new Rectangle(bgx, bgy - 5, 256, 256) }); DialogueContext.Politics = World.Diplomacy.GetPolitics( DialogueContext.PlayerFaction, DialogueContext.Envoy.OwnerFaction); DialogueContext.World = World; if (!DialogueContext.Politics.HasMet) { DialogueContext.Politics.HasMet = true; DialogueContext.Politics.RecentEvents.Add(new Diplomacy.PoliticalEvent() { Change = 0.0f, Description = "we just met", Duration = new TimeSpan(1, 0, 0, 0), Time = World.Time.CurrentDate }); } DialogueContext.EnvoyName = TextGenerator.GenerateRandom(Datastructures.SelectRandom(DialogueContext.Envoy.OwnerFaction.Race.NameTemplates).ToArray()); DialogueContext.Transition(DialogueTree.ConversationRoot); IsInitialized = true; base.OnEnter(); }