protected override void Start() { base.Start(); _animHash = AnimationHashHelper.FindHash(_animParam); if (_animTime1 > _coolDown) { Debug.LogWarning("Animation time shouldn't be longer than cooldown"); } }
protected override void Start() { base.Start(); _animHash = AnimationHashHelper.FindHash(_animParam); if (_animTime > _coolDown) { Debug.LogWarning("Animation time shouldn't be longer than cooldown"); } _status = ABILITY_STATUS.UNAVAILABLE; }
protected override void Start() { base.Start(); _animHash = AnimationHashHelper.FindHash(_animParam); }
// Use this for initialization protected override void Start() { _animHash = AnimationHashHelper.FindHash(_animTrigger); base.Start(); }