private void SetAnimation(int[] Indices, H3DDict <H3DAnimation> SrcAnims, AnimationType Type) { List <H3DAnimation> Animations = new List <H3DAnimation>(Indices.Length); foreach (int i in Indices) { Animations.Add(SrcAnims[i]); } if (Type == AnimationType.Skeletal && Indices.Length == 1) { foreach (H3DAnimation SklAnim in Animations) { int MIndex = Scene.MaterialAnimations.Find(SklAnim.Name); if (MIndex != -1 && !MatAnimsList.SelectedIndices.Contains(MIndex)) { MatAnimsList.Select(MIndex); } } } AnimGrp.Frame = 0; AnimGrp.SetAnimations(Animations, Type); AnimGrp.UpdateState(); AnimSeekBar.Value = AnimGrp.Frame; AnimSeekBar.Maximum = AnimGrp.FramesCount; UpdateAnimationTransforms(); UpdateAnimLbls(); UpdateViewport(); }