示例#1
0
    public void Play(string animationName, float offsetSeconds)
    {
        var frameInformation = FrameInformations.First(x => x.Name == animationName);

        currentState = frameInformation;
        isLoop       = currentState.IsLoop;
        deltaTime    = 0;
        PropertyBlockController.SetFloat("_OffsetSeconds", offsetSeconds);
        PropertyBlockController.SetFloat("_StartFrame", frameInformation.StartFrame);
        PropertyBlockController.SetFloat("_EndFrame", frameInformation.EndFrame);
        PropertyBlockController.SetFloat("_FrameCount", frameInformation.FrameCount);

        PropertyBlockController.Apply();

        IsPlaying = true;
    }
        public void OnPostDraw()
        {
            if (m_SelectedAnimFrame.IsValid)
            {
                AnimationDebugRecord animStateRecord = Debugger.frameDebugger.FindAggregate <AnimationDebugRecord>(m_SelectedAnimFrame.providerIdentifier);
                if (animStateRecord == null)
                {
                    m_SelectedAnimFrame = AnimationFrameIdentifier.CreateInvalid();
                    return;
                }

                Assert.IsTrue(m_SelectedAnimFrame.animIndex < animStateRecord.AnimationRecords.Count);
                if (m_SelectedAnimFrame.animIndex >= animStateRecord.AnimationRecords.Count)
                {
                    m_SelectedAnimFrame = AnimationFrameIdentifier.CreateInvalid();
                    return;
                }

                AnimationRecord animRecord = animStateRecord.AnimationRecords[m_SelectedAnimFrame.animIndex];

                Assert.IsTrue(m_SelectedAnimFrame.animFrameIndex < animRecord.animFrames.Count);
                if (m_SelectedAnimFrame.animFrameIndex >= animRecord.animFrames.Count)
                {
                    m_SelectedAnimFrame = AnimationFrameIdentifier.CreateInvalid();
                    return;
                }

                AnimationFrameInfo animFrame = animRecord.animFrames[m_SelectedAnimFrame.animFrameIndex];

                string  label     = $"{animRecord.animName}\nFrame:{animFrame.animFrame:0.00}\nWeight:{animFrame.weight:0.00}";
                Vector2 labelSize = TimelineWidget.GetLabelSize(label);

                Rect toolTipRect = new Rect(Event.current.mousePosition.x + 20, Event.current.mousePosition.y, labelSize.x + 5.0f, labelSize.y + 5.0f);

                TimelineWidget.DrawRectangleWithDetour(toolTipRect, kTooltipBackgroundColor, kTooltipDetourColor);
                TimelineWidget.DrawLabel(toolTipRect, label, kTooltipTextColor);

                m_SelectedAnimFrame = AnimationFrameIdentifier.CreateInvalid();
            }
        }