public IEntity CreatePlayer(BaseEntityInfo info, AnimationEventStates animationEventStates) { LevelBase level = Global.NodeGraphMgr.WorldLevelRoot.ActorLevel; ActorImplNode actorMain = Global.FactoryMgr.CreatePoolComponent <ActorImplNode>(ePath.Actor, info.AssetInfo.SpriteName, info.AssetInfo.Position, info.AssetInfo.Rotation, level.transform); //actorMain.Initialize(playMakerFsm, animationEventStates); ActorRoot actor = new ActorRoot(); actorMain.Lock(); actor.AttachChild(actorMain); IEntity entity = MakePlayer(info, actorMain); if (info.CombatType == eCombatType.Hero) { m_hero = entity as Hero; } else if (info.CombatType == eCombatType.Monster) { } AttachActor(level, actor); return(entity); }
public IEntity MakeActor_Editor(BaseEntityInfo info, AnimationEventStates animationEventStates) { IEntity actor = m_gameRepository.CreatePlayer(info, animationEventStates); if (actor != null) { if (info.IsUser) { AudioListenerSingle.Instance.transform.SetParent(actor.Main.transform, false); } else { m_gameRepository.Insert(actor); } } return(actor); }