// Update is called once per frame void Update() { AnimationElevator elevatorTarget = GameObject.FindGameObjectWithTag("Elevator").GetComponent <AnimationElevator>(); if (elevatorTarget.encounter_meteors == true && Input.GetKeyDown(KeyCode.Space)) //if (elevatorTarget.encounter_meteors == true && Input.touchCount > 0) { if (Time.time - lastShootTime >= shootRate) { Shoot(); } } }
// Update is called once per frame void Update() { AnimationElevator elevatorTarget = GameObject.FindGameObjectWithTag("Elevator").GetComponent <AnimationElevator>(); /* if (hasItSpawned.HasSpawned == true && !first_pointGiven) * { * if (first_pointGiven == false) * UpdateScore(1); * first_pointGiven = true; * } */ if (elevatorTarget.elevatorButtonPressed == true && !second_pointGiven) { if (second_pointGiven == false) { UpdateScore(1); second_pointGiven = true; ScoreBar.SetActive(true); } } }