示例#1
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 // Create Animator
 private void Setup(float dur, float delay, AnimationEasingType eas, EasingType typ, AnimationDriveType d) {
     startTime = Time.time + delay;
     duration = dur;
     easingType = typ;
     easing = new AnimationEasing(eas);
     drive = new AnimationDrive(d);
 }
示例#2
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 public AnimationEasing(AnimationEasingType type) {
     this.type = type;
 }
示例#3
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 // Fallback with dynamic typing
 public AniMator(System.Object sta, System.Object end, System.Object chg, float dur, float delay, AnimationEasingType eas, EasingType typ, AnimationDriveType d) {
     startValue = sta;
     endValue = end;
     change = chg;
     Setup(dur, delay, eas, typ, d);
 }