示例#1
0
 public static T SetDelay<T>(this T animation, TimeSpan delayTime, AnimationDelayBehavior behavior)
     where T : KeyFrameAnimation
 {
     animation.DelayBehavior = behavior;
     animation.DelayTime = delayTime;
     return animation;
 }
示例#2
0
 /// <summary>
 /// Sets the delay time in seconds
 /// </summary>
 /// <typeparam name="T"></typeparam>
 /// <param name="animation"></param>
 /// <param name="delayTime">Delay Time in seconds</param>
 /// <returns></returns>
 public static T SetDelay<T>(this T animation, double delayTime, AnimationDelayBehavior behavior)
     where T : KeyFrameAnimation
 {
     animation.DelayTime = TimeSpan.FromSeconds(delayTime);
     animation.DelayBehavior = behavior;
     return animation;
 }
示例#3
0
 public KeyFrameAnimationInstance(
     IInterpolator <T> interpolator, ServerKeyFrame <T>[] keyFrames,
     PropertySetSnapshot snapshot, ExpressionVariant?finalValue,
     ServerObject target,
     AnimationDelayBehavior delayBehavior, TimeSpan delayTime,
     PlaybackDirection direction, TimeSpan duration,
     AnimationIterationBehavior iterationBehavior,
     int iterationCount, AnimationStopBehavior stopBehavior) : base(target, snapshot)
 {
     _interpolator      = interpolator;
     _keyFrames         = keyFrames;
     _finalValue        = finalValue;
     _delayBehavior     = delayBehavior;
     _delayTime         = delayTime;
     _direction         = direction;
     _duration          = duration;
     _iterationBehavior = iterationBehavior;
     _iterationCount    = iterationCount;
     _stopBehavior      = stopBehavior;
     if (_iterationBehavior == AnimationIterationBehavior.Count)
     {
         _totalDuration = delayTime.Add(TimeSpan.FromTicks(iterationCount * _duration.Ticks));
     }
     if (_keyFrames.Length == 0)
     {
         throw new InvalidOperationException("Animation has no key frames");
     }
     if (_duration.Ticks <= 0)
     {
         throw new InvalidOperationException("Invalid animation duration");
     }
 }
 public Composition(string property, TimeSpan?delay, RepeatOption repeat, AnimationDelayBehavior delayBehavior)
     : base(property, delay, repeat)
 {
     this.delayBehavior = delayBehavior;
 }
示例#5
0
 public static T SetDelayBehavior<T>(this T animation, AnimationDelayBehavior behavior)
     where T : KeyFrameAnimation
 {
     animation.DelayBehavior = behavior;
     return animation;
 }
        public static CompositionAnimation GetAnimation <TKeyFrame>(
            CompositionObject target,
            string property,
            TimeSpan?delay,
            TimeSpan duration,
            RepeatOption repeat,
            AnimationDelayBehavior delayBehavior,
            ArraySegment <TKeyFrame> keyFrames)
            where TKeyFrame : struct, IKeyFrameInfo
        {
            KeyFrameAnimation animation;

            if (typeof(T) == typeof(bool))
            {
                BooleanKeyFrameAnimation boolAnimation = target.Compositor.CreateBooleanKeyFrameAnimation();

                foreach (var keyFrame in keyFrames)
                {
                    if (keyFrame.TryInsertExpressionKeyFrame(boolAnimation, duration))
                    {
                        continue;
                    }

                    boolAnimation.InsertKeyFrame(keyFrame.GetNormalizedProgress(duration), keyFrame.GetValueAs <bool>());
                }

                animation = boolAnimation;
            }
            else if (typeof(T) == typeof(float))
            {
                ScalarKeyFrameAnimation scalarAnimation = target.Compositor.CreateScalarKeyFrameAnimation();

                foreach (var keyFrame in keyFrames)
                {
                    if (keyFrame.TryInsertExpressionKeyFrame(scalarAnimation, duration))
                    {
                        continue;
                    }

                    CompositionEasingFunction?easingFunction = target.Compositor.TryCreateEasingFunction(keyFrame.EasingType, keyFrame.EasingMode);

                    if (easingFunction is null)
                    {
                        scalarAnimation.InsertKeyFrame(keyFrame.GetNormalizedProgress(duration), keyFrame.GetValueAs <float>());
                    }
                    else
                    {
                        scalarAnimation.InsertKeyFrame(keyFrame.GetNormalizedProgress(duration), keyFrame.GetValueAs <float>(), easingFunction);
                    }
                }

                animation = scalarAnimation;
            }
            else if (typeof(T) == typeof(double))
            {
                ScalarKeyFrameAnimation scalarAnimation = target.Compositor.CreateScalarKeyFrameAnimation();

                foreach (var keyFrame in keyFrames)
                {
                    if (keyFrame.TryInsertExpressionKeyFrame(scalarAnimation, duration))
                    {
                        continue;
                    }

                    CompositionEasingFunction?easingFunction = target.Compositor.TryCreateEasingFunction(keyFrame.EasingType, keyFrame.EasingMode);

                    if (easingFunction is null)
                    {
                        scalarAnimation.InsertKeyFrame(keyFrame.GetNormalizedProgress(duration), (float)keyFrame.GetValueAs <double>());
                    }
                    else
                    {
                        scalarAnimation.InsertKeyFrame(keyFrame.GetNormalizedProgress(duration), (float)keyFrame.GetValueAs <double>(), easingFunction);
                    }
                }

                animation = scalarAnimation;
            }
            else if (typeof(T) == typeof(Vector2))
            {
                Vector2KeyFrameAnimation vector2Animation = target.Compositor.CreateVector2KeyFrameAnimation();

                foreach (var keyFrame in keyFrames)
                {
                    if (keyFrame.TryInsertExpressionKeyFrame(vector2Animation, duration))
                    {
                        continue;
                    }

                    CompositionEasingFunction?easingFunction = target.Compositor.TryCreateEasingFunction(keyFrame.EasingType, keyFrame.EasingMode);

                    if (easingFunction is null)
                    {
                        vector2Animation.InsertKeyFrame(keyFrame.GetNormalizedProgress(duration), keyFrame.GetValueAs <Vector2>());
                    }
                    else
                    {
                        vector2Animation.InsertKeyFrame(keyFrame.GetNormalizedProgress(duration), keyFrame.GetValueAs <Vector2>(), easingFunction);
                    }
                }

                animation = vector2Animation;
            }
            else if (typeof(T) == typeof(Vector3))
            {
                Vector3KeyFrameAnimation vector3Animation = target.Compositor.CreateVector3KeyFrameAnimation();

                foreach (var keyFrame in keyFrames)
                {
                    if (keyFrame.TryInsertExpressionKeyFrame(vector3Animation, duration))
                    {
                        continue;
                    }

                    CompositionEasingFunction?easingFunction = target.Compositor.TryCreateEasingFunction(keyFrame.EasingType, keyFrame.EasingMode);

                    if (easingFunction is null)
                    {
                        vector3Animation.InsertKeyFrame(keyFrame.GetNormalizedProgress(duration), keyFrame.GetValueAs <Vector3>());
                    }
                    else
                    {
                        vector3Animation.InsertKeyFrame(keyFrame.GetNormalizedProgress(duration), keyFrame.GetValueAs <Vector3>(), easingFunction);
                    }
                }

                animation = vector3Animation;
            }
            else if (typeof(T) == typeof(Vector4))
            {
                Vector4KeyFrameAnimation vector4Animation = target.Compositor.CreateVector4KeyFrameAnimation();

                foreach (var keyFrame in keyFrames)
                {
                    if (keyFrame.TryInsertExpressionKeyFrame(vector4Animation, duration))
                    {
                        continue;
                    }

                    CompositionEasingFunction?easingFunction = target.Compositor.TryCreateEasingFunction(keyFrame.EasingType, keyFrame.EasingMode);

                    if (easingFunction is null)
                    {
                        vector4Animation.InsertKeyFrame(keyFrame.GetNormalizedProgress(duration), keyFrame.GetValueAs <Vector4>());
                    }
                    else
                    {
                        vector4Animation.InsertKeyFrame(keyFrame.GetNormalizedProgress(duration), keyFrame.GetValueAs <Vector4>(), easingFunction);
                    }
                }

                animation = vector4Animation;
            }
            else if (typeof(T) == typeof(Color))
            {
                ColorKeyFrameAnimation colorAnimation = target.Compositor.CreateColorKeyFrameAnimation();

                foreach (var keyFrame in keyFrames)
                {
                    if (keyFrame.TryInsertExpressionKeyFrame(colorAnimation, duration))
                    {
                        continue;
                    }

                    CompositionEasingFunction?easingFunction = target.Compositor.TryCreateEasingFunction(keyFrame.EasingType, keyFrame.EasingMode);

                    if (easingFunction is null)
                    {
                        colorAnimation.InsertKeyFrame(keyFrame.GetNormalizedProgress(duration), keyFrame.GetValueAs <Color>());
                    }
                    else
                    {
                        colorAnimation.InsertKeyFrame(keyFrame.GetNormalizedProgress(duration), keyFrame.GetValueAs <Color>(), easingFunction);
                    }
                }

                animation = colorAnimation;
            }
            else if (typeof(T) == typeof(Quaternion))
            {
                QuaternionKeyFrameAnimation quaternionAnimation = target.Compositor.CreateQuaternionKeyFrameAnimation();

                foreach (var keyFrame in keyFrames)
                {
                    if (keyFrame.TryInsertExpressionKeyFrame(quaternionAnimation, duration))
                    {
                        continue;
                    }

                    CompositionEasingFunction?easingFunction = target.Compositor.TryCreateEasingFunction(keyFrame.EasingType, keyFrame.EasingMode);

                    if (easingFunction is null)
                    {
                        quaternionAnimation.InsertKeyFrame(keyFrame.GetNormalizedProgress(duration), keyFrame.GetValueAs <Quaternion>());
                    }
                    else
                    {
                        quaternionAnimation.InsertKeyFrame(keyFrame.GetNormalizedProgress(duration), keyFrame.GetValueAs <Quaternion>(), easingFunction);
                    }
                }

                animation = quaternionAnimation;
            }
            else
            {
                throw new InvalidOperationException("Invalid animation type");
            }

            animation.Duration = duration;

            if (delay.HasValue)
            {
                animation.DelayBehavior = delayBehavior;
                animation.DelayTime     = delay !.Value;
            }

            animation.Target = property;
            (animation.IterationBehavior, animation.IterationCount) = repeat.ToBehaviorAndCount();

            return(animation);
        }