public static void Load() { Chat.Print("<font color = '#20b2aa'>Hoşgeldiniz </font><font color = '#ffffff'>[ HTTF ] " + "Riven" + "</font><font color = '#20b2aa'>. Türkçe Çeviri TekinTR.</font>"); CheckVersion.CheckUpdate(); Principal = MainMenu.AddMenu("HTTF Riven v2", "Riven"); Combo = Principal.AddSubMenu("Combo", "Combo"); Combo.AddSeparator(3); Combo.AddLabel("• Kombo Ayarları"); Combo.Add("UseQCombo", new CheckBox("Q kullan?")); Combo.Add("UseWCombo", new CheckBox("W kullan?")); Combo.Add("UseECombo", new CheckBox("E kullan")); Combo.Add("UseRCombo", new CheckBox("R kullan?")); Combo.Add("UseR2Combo", new CheckBox("R2 kullan?")); Combo.Add("BrokenAnimations", new CheckBox("Animasyon iptali ?", false)); Combo.Add("logic1x1", new CheckBox("1x1 mantığını kullan")); Combo.Add("UseHT", new CheckBox("Komboda Hydra-Tiamat kullan?")); Combo.AddSeparator(3); Combo.AddLabel("• R Ayarları"); Combo.Add("UseRType", new ComboBox("R kullanma durumu", 1, "Hedefin canı az ise 40 % HP", "Verilicek hasar 100 % ise", "Her zaman", "Tuşa basıldığında")); Combo.Add("ForceR", new KeyBind("R On Keypress Key", false, KeyBind.BindTypes.PressToggle, 'U')); Combo.Add("DontR1", new Slider("Dont R if Target HP {0}% <=", 25, 10, 50)); Combo.AddSeparator(3); Combo.AddLabel("• R2 Ayarları"); Combo.Add("UseR2Type", new ComboBox("R2 kullanma durumu", 0, "Sadece öldür", "Verilebilicek max hasardan sonra kalacak can 25 %")); Combo.AddLabel(" Kaçış"); Combo.Add("UseQFlee", new CheckBox("Q Kullan")); Combo.Add("UseEFlee", new CheckBox("E Kullan")); Shield = Principal.AddSubMenu("Kalkan", "Shield"); Shield.AddLabel("• Kalkan E"); foreach (var Enemy in EntityManager.Heroes.Enemies) { Shield.AddLabel(Enemy.ChampionName); Shield.Add("E/" + Enemy.BaseSkinName + "/Q", new CheckBox(Enemy.ChampionName + " (Q)", false)); Shield.Add("E/" + Enemy.BaseSkinName + "/W", new CheckBox(Enemy.ChampionName + " (W)", false)); Shield.Add("E/" + Enemy.BaseSkinName + "/E", new CheckBox(Enemy.ChampionName + " (E)", false)); Shield.Add("E/" + Enemy.BaseSkinName + "/R", new CheckBox(Enemy.ChampionName + " (R)", false)); Shield.AddSeparator(1); } Laneclear = Principal.AddSubMenu("Koridor", "Laneclear"); Laneclear.AddLabel("• Koridor"); Laneclear.Add("UseQLane", new CheckBox("Q kullan")); Laneclear.Add("UseWLane", new CheckBox("W kullan")); Laneclear.Add("UseWLaneMin", new Slider("W'nun isabet ediceği minyon sayısı {0}", 3, 0, 10)); Laneclear.AddLabel("• Orman"); Laneclear.Add("UseQJG", new CheckBox("Q kullan")); Laneclear.Add("UseWJG", new CheckBox("W kullan")); Laneclear.Add("UseEJG", new CheckBox("E kullan")); Misc = Principal.AddSubMenu("Çeşitli", "Misc"); Misc.Add("Skin", new CheckBox("Kostüm Seç ?", false)); Misc.Add("SkinID", new Slider("Skin ID: {0}", 4, 0, 11)); Misc.Add("Interrupter", new CheckBox("Engelleyici ?")); Misc.Add("InterrupterW", new CheckBox("W ile engelle ?")); Misc.Add("Gapcloser", new CheckBox("Atılma önleyici ?")); Misc.Add("GapcloserW", new CheckBox("W ile atılma yapanlari engelle ?")); Misc.Add("AliveQ", new CheckBox("Q bitmeden kullan ?")); Misc.AddLabel("• Eşya Mantığı"); Misc.AddLabel("• Hydra Mantığı"); Misc.Add("Hydra", new CheckBox("Hydra Kullanılsınmı?")); Misc.Add("HydraReset", new CheckBox("Düz vuruş sıfırlarmada hydra kullan")); Misc.AddSeparator(3); Misc.AddLabel("• Tiamat Logic"); Misc.Add("Tiamat", new CheckBox("Tiamat Kullanılsınmı?")); Misc.Add("TiamatReset", new CheckBox("Düz vuruş sıfırlarmada tiamat kullan")); Misc.AddSeparator(3); Misc.AddLabel("• Civalı Kuşak Mantığı"); Misc.Add("Qss", new CheckBox("Civalı kullan?")); Misc.Add("QssCharm", new CheckBox("Ayartılınca Civalı kullan")); Misc.Add("QssFear", new CheckBox("Korkutulunca Civalı kullan")); Misc.Add("QssTaunt", new CheckBox("Kışkırtılınca Civalı kullan")); Misc.Add("QssSuppression", new CheckBox("Engellenince Civalı kullan")); Misc.Add("QssSnare", new CheckBox("Yerine sabitlenince Civalı kullan")); Misc.AddSeparator(3); Misc.AddLabel("• Youmu Mantığı"); Misc.Add("Youmu", new CheckBox("Youmu Kullanılsınmı?")); Misc.AddLabel("• Önerilen uzaklık 250•"); Misc.Add("YoumuRange", new Slider("Youmu Kullanma mesafesi", 1, 1, 325)); Draw = Principal.AddSubMenu("Çizimler", "Drawing"); Draw.Add("DrawDamage", new CheckBox("Hasarımı göster")); Draw.Add("DrawOFF", new CheckBox("Çizimleri kapat", false)); Draw.Add("drawjump", new CheckBox("Atlanabilicek duvarları göster (beta)", false)); AnimationCancle = Principal.AddSubMenu("Animasyonİptali", "CanslAnimatio"); AnimationCancle.Add("4", new CheckBox("Q")); AnimationCancle.Add("Spell2", new CheckBox("W")); AnimationCancle.Add("Spell3", new CheckBox("E")); AnimationCancle.Add("Spell4", new CheckBox("R")); ComboLogic = Principal.AddSubMenu("KomboMantığı", "ComboLogics"); ComboLogic.Add("BrokenAnimon", new CheckBox("Özellikleri kullan?")); ComboLogic.Add("moveback", new CheckBox("Komboda HTTF mantığını kullan?", false)); ComboLogic.AddLabel("Q1,Q2,Q3"); ComboLogic.Add("Q1Hydra", new CheckBox("Q>Hydra")); ComboLogic.Add("HydraQ", new CheckBox("Hydra>Q")); ComboLogic.Add("QW", new CheckBox("Q>W")); ComboLogic.AddLabel("W"); ComboLogic.Add("HydraW", new CheckBox("Hydra>W")); ComboLogic.AddLabel("E"); ComboLogic.Add("EQall", new CheckBox("E>Q")); ComboLogic.Add("EW", new CheckBox("E>W")); ComboLogic.Add("EH", new CheckBox("E>Hydra yada Tiamat")); ComboLogic.Add("ER1", new CheckBox("E>R1")); ComboLogic.Add("ER2", new CheckBox("E>R2")); ComboLogic.AddLabel("R1"); ComboLogic.Add("R1W", new CheckBox("R1>W")); ComboLogic.Add("R1Q", new CheckBox("R1>Q")); ComboLogic.Add("R1Hydra", new CheckBox("R1>Hydra yada Tiamat")); ComboLogic.AddLabel("R2"); ComboLogic.Add("R2W", new CheckBox("R2>W")); ComboLogic.Add("R2Q", new CheckBox("R2>Q")); ComboLogic.Add("R2E", new CheckBox("R2>E")); ComboLogic.AddLabel("Combo Mantığı V2 Yakında"); }
public static void Load() { Principal = MainMenu.AddMenu("HTTF Riven v2", "Riven"); Principal.AddLabel("HTTF Riven v" + Assembly.GetExecutingAssembly().GetName().Version); Combo = Principal.AddSubMenu("Combo", "Combo"); Combo.AddSeparator(3); Combo.AddLabel("• Spells Combo"); Combo.Add("UseQCombo", new CheckBox("Kullan Q?")); Combo.Add("UseWCombo", new CheckBox("Kullan W?")); Combo.Add("UseECombo", new CheckBox("Kullan E")); Combo.Add("UseRCombo", new CheckBox("Kullan R?")); Combo.Add("UseR2Combo", new CheckBox("Kullan R2?")); Combo.Add("BrokenAnimations", new CheckBox("Animasyon Kirma ?", false)); Combo.Add("moveback", new CheckBox("Combo'da geri donun ?", false)); Combo.AddSeparator(3); Combo.AddLabel("• Spell R"); Combo.Add("UseRType", new ComboBox("Kullan R ne zaman", 1, "Hedeften az 40 % HP", "Zarar Gostergesi daha buyuk 100 %", "Her zaman", "Tusa basildiginda")); Combo.Add("ForceR", new KeyBind("R Tusa basildiginda", false, KeyBind.BindTypes.PressToggle, 'U')); Combo.Add("DontR1", new Slider("Kullanma R if Hedef HP {0}% <=", 25, 10, 50)); Combo.AddSeparator(3); Combo.AddLabel("• Spell R2"); Combo.Add("UseR2Type", new ComboBox("Kullan R2 ne zaman", 0, "Sadece Oldur", "Hedef az olduğunda maksimum hasar 25 %")); Combo.AddLabel(" FLEE"); Combo.Add("UseQFlee", new CheckBox("Kullan Q")); Combo.Add("UseEFlee", new CheckBox("Kullan E")); Shield = Principal.AddSubMenu("Shield", "Shield"); Shield.AddLabel("• Spell E"); foreach (var Enemy in EntityManager.Heroes.Enemies) { Shield.AddLabel(Enemy.ChampionName); Shield.Add("E/" + Enemy.BaseSkinName + "/Q", new CheckBox(Enemy.ChampionName + " (Q)", false)); Shield.Add("E/" + Enemy.BaseSkinName + "/W", new CheckBox(Enemy.ChampionName + " (W)", false)); Shield.Add("E/" + Enemy.BaseSkinName + "/E", new CheckBox(Enemy.ChampionName + " (E)", false)); Shield.Add("E/" + Enemy.BaseSkinName + "/R", new CheckBox(Enemy.ChampionName + " (R)", false)); Shield.AddSeparator(1); } Laneclear = Principal.AddSubMenu("Laneclear", "Laneclear"); Laneclear.AddLabel("• WaweClean"); Laneclear.Add("UseQLane", new CheckBox("Kullan Q")); Laneclear.Add("UseWLane", new CheckBox("Kullan W")); Laneclear.Add("UseWLaneMin", new Slider("Kullan W carpicaksa {0} minyona", 3, 0, 10)); Laneclear.AddLabel("• JunglClean"); Laneclear.Add("UseQJG", new CheckBox("Kullan Q")); Laneclear.Add("UseWJG", new CheckBox("Kullan W")); Laneclear.Add("UseEJG", new CheckBox("Kullan E")); Misc = Principal.AddSubMenu("Misc", "Misc"); Misc.Add("Skin", new CheckBox("SkinHilesi ?", false)); Misc.Add("SkinID", new Slider("Skin ID: {0}", 4, 0, 11)); Misc.Add("Interrupter", new CheckBox("Kesici ?")); Misc.Add("InterrupterW", new CheckBox("Kesici ile W ?")); Misc.Add("Gapcloser", new CheckBox("Atilma Onleyicisi ?")); Misc.Add("GapcloserW", new CheckBox("Kullan W ile atilma engelleme ?")); Misc.Add("AliveQ", new CheckBox("Kullan Q Hayatta Kalma ?")); Misc.AddLabel("• ItemLogic"); Misc.AddLabel("• Hydra Logic"); Misc.Add("Hydra", new CheckBox("Kullan Hydra?")); Misc.Add("HydraReset", new CheckBox("Kullan hydra AA sifirlamada")); Misc.AddSeparator(3); Misc.AddLabel("• Tiamat Logic"); Misc.Add("Tiamat", new CheckBox("Kullan Tiamat?")); Misc.Add("TiamatReset", new CheckBox("Kullan Tiamat AA sifirlamada")); Misc.AddSeparator(3); Misc.AddLabel("• Qss / Mercurial Logic"); Misc.Add("Qss", new CheckBox("Use Qss?")); Misc.Add("QssCharm", new CheckBox("Kullan Qss buyu yuzunden")); Misc.Add("QssFear", new CheckBox("Kullan Qss korkutma")); Misc.Add("QssTaunt", new CheckBox("Kullan Qss because of taunt")); Misc.Add("QssSuppression", new CheckBox("Kullan Qss durdurma tutma")); Misc.Add("QssSnare", new CheckBox("Kullan Qss yakalanma")); Misc.AddSeparator(3); Misc.AddLabel("• Youmu Logic"); Misc.Add("Youmu", new CheckBox("Kullan Youmu?")); Misc.AddLabel("• Recommend Use 250•"); Misc.Add("YoumuRange", new Slider("Youmu icin uzaklik", 1, 1, 325)); Draw = Principal.AddSubMenu("Drawing", "Drawing"); Draw.Add("DrawDamage", new CheckBox("Hasarimi Goster")); Draw.Add("DrawOFF", new CheckBox("Gostergeler Kapali", false)); Draw.Add("drawjump", new CheckBox("Goster Ziplamayi(beta)", false)); AnimationCancle = Principal.AddSubMenu("AnimationCancle", "CanslAnimatio"); AnimationCancle.Add("4", new CheckBox("Q")); AnimationCancle.Add("Spell2", new CheckBox("W")); AnimationCancle.Add("Spell3", new CheckBox("E")); AnimationCancle.Add("Spell4", new CheckBox("R")); ComboLogic = Principal.AddSubMenu("ComboLogic", "ComboLogics"); ComboLogic.Add("BrokenAnimon", new CheckBox("Use features?")); ComboLogic.AddLabel("Q1,Q2,Q3"); ComboLogic.Add("Q1Hydra", new CheckBox("Q>Hydra")); ComboLogic.Add("HydraQ", new CheckBox("Hydra>Q")); ComboLogic.Add("QW", new CheckBox("Q>W")); ComboLogic.AddLabel("W"); ComboLogic.Add("HydraW", new CheckBox("Hydra>W")); ComboLogic.AddLabel("E"); ComboLogic.Add("EQall", new CheckBox("E>Q")); ComboLogic.Add("EW", new CheckBox("E>W")); ComboLogic.Add("EH", new CheckBox("E>Hydra or Tiamat")); ComboLogic.Add("ER1", new CheckBox("E>R1")); ComboLogic.Add("ER2", new CheckBox("E>R2")); ComboLogic.AddLabel("R1"); ComboLogic.Add("R1W", new CheckBox("R1>W")); ComboLogic.Add("R1Q", new CheckBox("R1>Q")); ComboLogic.Add("R1Hydra", new CheckBox("R1>Hydra or Tiamat")); ComboLogic.AddLabel("R2"); ComboLogic.Add("R2W", new CheckBox("R2>W")); ComboLogic.Add("R2Q", new CheckBox("R2>Q")); ComboLogic.Add("R2E", new CheckBox("R2>E")); ComboLogic.AddLabel("Combo Logic V2 SOON"); }
public static void Load() { Principal = MainMenu.AddMenu("HTTF Riven v2", "Riven"); Principal.AddLabel("• Hello"); Combo = Principal.AddSubMenu("Combo", "Combo"); Combo.AddSeparator(3); Combo.AddLabel("• Spells Combo"); Combo.Add("UseQCombo", new CheckBox("Use Q?")); Combo.Add("UseWCombo", new CheckBox("Use W?")); Combo.Add("UseECombo", new CheckBox("Use E")); Combo.Add("UseRCombo", new CheckBox("Use R?")); Combo.Add("UseR2Combo", new CheckBox("Use R2?")); Combo.Add("BrokenAnimations", new CheckBox("Broken Animations ?", false)); Combo.Add("logic1x1", new CheckBox("Use logic 1x1")); Combo.Add("UseHT", new CheckBox("Use Hydra-Tiamat in combo?")); Combo.AddSeparator(3); Combo.AddLabel("• Spell R"); Combo.Add("UseRType", new ComboBox("Use R when", 1, "Target less than 40 % HP", "DamageIndicator greater than 100 %", "Always", "On Keypress")); Combo.Add("ForceR", new KeyBind("R On Keypress Key", false, KeyBind.BindTypes.PressToggle, 'U')); Combo.Add("DontR1", new Slider("Dont R if Target HP {0}% <=", 25, 10, 50)); Combo.AddSeparator(3); Combo.AddLabel("• Spell R2"); Combo.Add("UseR2Type", new ComboBox("Use R2 when", 0, "Kill only", "Max damage when target less than 25 %")); Combo.AddLabel(" FLEE"); Combo.Add("UseQFlee", new CheckBox("Use Q")); Combo.Add("UseEFlee", new CheckBox("Use E")); Shield = Principal.AddSubMenu("Shield", "Shield"); Shield.AddLabel("• Spell E"); foreach (var Enemy in EntityManager.Heroes.Enemies) { Shield.AddLabel(Enemy.ChampionName); Shield.Add("E/" + Enemy.BaseSkinName + "/Q", new CheckBox(Enemy.ChampionName + " (Q)", false)); Shield.Add("E/" + Enemy.BaseSkinName + "/W", new CheckBox(Enemy.ChampionName + " (W)", false)); Shield.Add("E/" + Enemy.BaseSkinName + "/E", new CheckBox(Enemy.ChampionName + " (E)", false)); Shield.Add("E/" + Enemy.BaseSkinName + "/R", new CheckBox(Enemy.ChampionName + " (R)", false)); Shield.AddSeparator(1); } Laneclear = Principal.AddSubMenu("Laneclear", "Laneclear"); Laneclear.AddLabel("• WaweClean"); Laneclear.Add("UseQLane", new CheckBox("Use Q")); Laneclear.Add("UseWLane", new CheckBox("Use W")); Laneclear.Add("UseWLaneMin", new Slider("Use W if you hit {0} minions", 3, 0, 10)); Laneclear.AddLabel("• JunglClean"); Laneclear.Add("UseQJG", new CheckBox("Use Q")); Laneclear.Add("UseWJG", new CheckBox("Use W")); Laneclear.Add("UseEJG", new CheckBox("Use E")); Misc = Principal.AddSubMenu("Misc", "Misc"); Misc.Add("Skin", new CheckBox("Skinhack ?", false)); Misc.Add("SkinID", new Slider("Skin ID: {0}", 4, 0, 11)); Misc.Add("Interrupter", new CheckBox("Interrupter ?")); Misc.Add("InterrupterW", new CheckBox("Interrupter with W ?")); Misc.Add("Gapcloser", new CheckBox("Gapcloser ?")); Misc.Add("GapcloserW", new CheckBox("Use W on Gapcloser ?")); Misc.Add("AliveQ", new CheckBox("Use Q Keep Alive ?")); Misc.AddLabel("• ItemLogic"); Misc.AddLabel("• Hydra Logic"); Misc.Add("Hydra", new CheckBox("Use Hydra?")); Misc.Add("HydraReset", new CheckBox("Use hydra to reset your AA")); Misc.AddSeparator(3); Misc.AddLabel("• Tiamat Logic"); Misc.Add("Tiamat", new CheckBox("Use Tiamat?")); Misc.Add("TiamatReset", new CheckBox("Use the Tiamat to reset your AA")); Misc.AddSeparator(3); Misc.AddLabel("• Qss / Mercurial Logic"); Misc.Add("Qss", new CheckBox("Use Qss?")); Misc.Add("QssCharm", new CheckBox("Use Qss because of charm")); Misc.Add("QssFear", new CheckBox("Use Qss because of fear")); Misc.Add("QssTaunt", new CheckBox("Use Qss because of taunt")); Misc.Add("QssSuppression", new CheckBox("Use Qss because of suppression")); Misc.Add("QssSnare", new CheckBox("Use Qss because of snare")); Misc.AddSeparator(3); Misc.AddLabel("• Youmu Logic"); Misc.Add("Youmu", new CheckBox("Use Youmu?")); Misc.AddLabel("• Recommend Use 250•"); Misc.Add("YoumuRange", new Slider("Range Cast Youmu", 1, 1, 325)); Draw = Principal.AddSubMenu("Drawing", "Drawing"); Draw.Add("DrawDamage", new CheckBox("Draw Damage")); Draw.Add("DrawOFF", new CheckBox("Draw OFF", false)); Draw.Add("drawjump", new CheckBox("Draw jump(beta)", false)); AnimationCancle = Principal.AddSubMenu("AnimationCancle", "CanslAnimatio"); AnimationCancle.Add("4", new CheckBox("Q")); AnimationCancle.Add("Spell2", new CheckBox("W")); AnimationCancle.Add("Spell3", new CheckBox("E")); AnimationCancle.Add("Spell4", new CheckBox("R")); ComboLogic = Principal.AddSubMenu("ComboLogic(UPDATE)", "ComboLogics"); ComboLogic.Add("BrokenAnimon", new CheckBox("Use features?")); ComboLogic.Add("moveback", new CheckBox("Use Combo HTTF Logic?(MOVEBACK)", false)); ComboLogic.AddLabel("Q1,Q2,Q3"); ComboLogic.Add("Q1Hydra", new CheckBox("Q>Hydra")); ComboLogic.Add("HydraQ", new CheckBox("Hydra>Q")); ComboLogic.Add("QW", new CheckBox("Q>W")); ComboLogic.AddLabel("W"); ComboLogic.Add("HydraW", new CheckBox("Hydra>W")); ComboLogic.AddLabel("E"); ComboLogic.Add("EQall", new CheckBox("E>Q")); ComboLogic.Add("EW", new CheckBox("E>W")); ComboLogic.Add("EH", new CheckBox("E>Hydra or Tiamat")); ComboLogic.Add("ER1", new CheckBox("E>R1")); ComboLogic.Add("ER2", new CheckBox("E>R2")); ComboLogic.Add("EQW", new CheckBox("E>Q>W")); ComboLogic.AddLabel("R1"); ComboLogic.Add("R1W", new CheckBox("R1>W")); ComboLogic.Add("R1Q", new CheckBox("R1>Q")); ComboLogic.Add("R1Hydra", new CheckBox("R1>Hydra or Tiamat")); ComboLogic.AddLabel("R2"); ComboLogic.Add("R2W", new CheckBox("R2>W")); ComboLogic.Add("R2Q", new CheckBox("R2>Q")); ComboLogic.Add("R2E", new CheckBox("R2>E")); ComboLogic.AddLabel("Combo Logic V2 "); ComboLogic.Add("SpeedCombo", new Slider("SpeedCombo(bugged)", 10, 10, 10)); }