public void Draw(Animation2D animation, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) => Draw(animation.Texture, position, animation.GetFrame(), color, rotation, origin, scale, effects, layerDepth);
public void Draw(Animation2D animation, Vector2 position, Color color) => Draw(animation.Texture, position, animation.GetFrame(), color);
public void Draw(Animation2D animation, Rectangle destinationRectangle, Color color, float rotation, Vector2 origin, SpriteEffects effects, float layerDepth) => Draw(animation.Texture, destinationRectangle, animation.GetFrame(), color, rotation, origin, effects, layerDepth);
public void Draw(Animation2D animation, Rectangle destinationRectangle, Color color) => Draw(animation.Texture, destinationRectangle, animation.GetFrame(), color);