public Hitspark(Vector2 Position, Texture2D texture)
        {
            Offset = new Vector2(-10, 25);

            this.Position = Position + Offset;
            Animation animation = new Animation(texture, 0.025f, false);
            animation.autoPopulate(new Vector2(102, 60), 10);
            sprite.PlayAnimation(animation);

            Scale = 1.6f;
        }
        public LootItem(Vector2 Position, int Level)
        {
            this.Position = Position;

            this.item = GenerateItem(Level);

            animation = new Animation(item.Icon.texture, Constants.DefaultFrameTime, true);
            animation.autoPopulate(new Vector2(32, 32), 5);

            localBounds = new Rectangle(0, 0, item.Icon.texture.Width, item.Icon.texture.Height);
            sprite.PlayAnimation(animation);

            onTouch += new EventHandler(PickUpItem);
        }