protected override void OnRenderFrame(FrameEventArgs e) { base.OnRenderFrame(e); GL.Clear(ClearBufferMask.ColorBufferBit); //Render BG bg.Render(); // Render UI refreshButton.Render(); exitButton.Render(); exitSprite.Render(); refreshSprite.Render(); tomorrowIoData.Render(); openWeatherMapData.Render(); SwapBuffers(); }
/// <summary> /// Draws the background. /// </summary> /// <param name="renderer">The Renderer.</param> private void DrawBackground(RenderDevice renderer) { _animatedBackground.Render(renderer); }