public void setupAndPlay() { animComp.setFPS(animFPS); animComp.setRowLimits(rowStart, rowLength); animComp.setColLimits(colStart, colLength); animComp.setPingPongAnim(pingPong); working = true; animComp.Play(); }
// Update is called once per frame void Update() { if (Input.GetButtonUp("Jump")) { // Reset camera: gameObject.transform.position = _startingCameraPosition; // Animate mainCharacter: _mainCharacterTexture.Play(0); // Zoom Camera up: iTween.MoveTo(gameObject, iTween.Hash("z", gameObject.transform.localPosition.z - 2, "time", 1, "easetype", iTween.EaseType.easeInOutSine, "oncomplete", "CameraZoomComplete")); } }