// This receives a transform (the player transform) public void HandleNotified(Bytes.Data data) { if (target != null) { return; } ObjectDataBytes objData = (ObjectDataBytes)data; SetTarget((Transform)objData.ObjectValue); canReturnToInitialPos = false; delayChasePlayer = Animate.Delay(2f, () => { moving = true; agent.speed = 4f; EventManager.Dispatch("playSound", new PlaySoundData("HORROR_HelpMe002")); animController.SetLoopedState(CrunchyToastAnim.Walking, prefix, true); // Set atk on GetComponentInChildren <Observer>().canDealDmg = true; // Has 3 seconds to close gap between him and player before having to return to inital pos if hes too far from player delayCanReturnToInitPos = Animate.Delay(3f, () => { canReturnToInitialPos = true; }); }); }
private void Start() { randomSpeed = Random.Range(speedBetween.x, speedBetween.y); timeOffset = Random.Range(1f, 10f); rg.AddForce(new Vector2(Utils.PositiveOrNegative(Random.Range(1, 5)), Utils.PositiveOrNegative(Random.Range(1, 5))), ForceMode2D.Impulse); initialScale = transform.localScale; Animate.Delay(Random.Range(1f, 3f), GoToPlayer); }
private void CreateDamageTextAt(int dmgAmount, Vector2 position, float timeToLive = 3f) { var g = InstantiatePrefab(damageTextPrefab, position, timeToLive); if (timeToLive != -1) { Animate.Delay(timeToLive, () => { Destroy(g); }); } g.GetComponent <DamageIndicator>().SetDmg(dmgAmount); }
void Start() { EventManager.AddEventListener("bossDefeated", (Bytes.Data d) => { cameraShouldFollowBoss = true; boss = GameObject.FindObjectOfType <BossAI>().transform; Animate.Delay(4f, () => { PlayEndAnim(); }); }); }
private GameObject InstantiatePrefab(GameObject prefab, Vector2 position, float timeToLive = -1) { var g = Instantiate(prefab, position, Quaternion.identity); if (timeToLive != -1) { Animate.Delay(timeToLive, () => { Destroy(g); }); } return(g); }
private void Start() { _AnimStateMachine = GetComponent <GenericAnimationStateMachine>(); StopMovingAnimation(); if (testAnims) { Animate.Delay(2f, StartMovingAnimation); Animate.Delay(4f, PlayAttackAnim); Animate.Delay(8f, () => { PlayDieAnim(() => { Destroy(gameObject); }); }); } }
void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("joueur")) { _data = new IntDataBytes(damage.getValue()); EventManager.Dispatch("playerGlutenUpdate", _data); GetComponent <Collider>().enabled = false; Animate.Delay(delay, () => { GetComponent <Collider>().enabled = true; }); } }
protected void Die() { if (!alive) { return; } EventManager.Dispatch("fadeToBlack", null); Animate.Delay(3f, () => { SceneManager.LoadScene(SceneManager.GetActiveScene().name); }); alive = false; }