void OnTriggerExit(Collider other) { if (LevelBuilder.inst.levelBuilderIsShowing) { return; } Animal_Sheep sheep = other.GetComponent <Animal_Sheep>(); if (sheep) { if (sheepsInside.Contains(sheep)) { sheepsInside.Remove(sheep); } } }
void OnTriggerEnter(Collider other) { if (LevelBuilder.inst.levelBuilderIsShowing) { return; } Animal_Sheep sheep = other.GetComponent <Animal_Sheep>(); if (sheep) { sheepsInside.Add(sheep); } if (other.tag == "Player") { string failString = totalCollected.numerator == 0 ? "There are zero sheep here. Bring sheep totaling " + sheepNeeded.ToString() + " value here." : "You collected some sheep totaling " + totalCollected.ToString() + " value, but you need a total value of " + sheepNeeded.ToString() + "."; string message = Fraction.Equals(totalCollected, sheepNeeded) ? "Great job! You already collected sheep of exactly " + sheepNeeded.ToString() + " value." : failString; PlayerNowMessage.inst.Display(message, Player.inst.transform.position); } }