public void Init(AnimalTrafficLoader.AnimalTrafficPath path) { ATP = path; BBox.Init(path.BoundingBox); Vector3[] points = new Vector3[path.Vectors.Length]; for (int i = 0; i != path.Vectors.Length; i++) { points[i] = path.Vectors[i].Position; } Path.Init(points); }
public void Init(AnimalTrafficLoader.AnimalTrafficPath path) { ATP = path; BBox.Init(path.bbox); Vector3[] points = new Vector3[path.vectors.Length]; for (int i = 0; i != path.vectors.Length; i++) { points[i] = path.vectors[i].vectors[0]; } Path.Init(points); }