public override void GiveObjectiveRewards() { HUDButtons = FindObjectOfType <HUDButtons>(); HUDButtons.ShowAnimals(); animalTokensScript = FindObjectOfType <AnimalTokensScript>(); animalTokensScript.ShowButterflyToken(); }
public override void GiveObjectiveRewards() { HUDButtons = FindObjectOfType <HUDButtons>(); HUDButtons.ShowAnimals(); //TODO - give turtle token animalTokensScript = FindObjectOfType <AnimalTokensScript>(); animalTokensScript.ShowTurtleToken(); }
public override void GiveObjectiveRewards() { Debug.Log("Penguin token gained"); HUDButtons = FindObjectOfType <HUDButtons>(); HUDButtons.ShowAnimals(); //animalTokensScript = FindObjectOfType<AnimalTokensScript>(); animalTokensScript = tokens.GetComponent <AnimalTokensScript>(); animalTokensScript.ShowPenguinToken(); }
void Start() { animalTokensScript = FindObjectOfType <AnimalTokensScript>(); animalTokensScript.ShowLevel1Tokens(); // Show all successful achievements // GameObject prefab = (GameObject) AssetDatabase.LoadMainAssetAtPath("Assets/Prefabs/AchievementUPD.prefab"); //GameObject achievements = Instantiate(prefab, new Vector3(0, 0, 0), Quaternion.identity) as GameObject; //achievements.transform.parent = gameObject.transform; //achievements.transform.localPosition = new Vector3(-50, 200, -299); }
public override void GiveObjectiveRewards() { SceneManager.LoadScene("ExitScreen"); Debug.Log("Penguin token gained"); HUDButtons = FindObjectOfType <HUDButtons>(); HUDButtons.ShowAnimals(); //animalTokensScript = FindObjectOfType<AnimalTokensScript>(); animalTokensScript = tokens.GetComponent <AnimalTokensScript>(); animalTokensScript.ShowTuataraToken(); }
// Start is called before the first frame update void Start() { animalTokensScript = FindObjectOfType <AnimalTokensScript>(); animalTokensScript.ShowLevel1Tokens(); }
void Start() { animalTokensScript = FindObjectOfType <AnimalTokensScript>(); HUDButtons = FindObjectOfType <HUDButtons>(); }