public async Task <AnimalEntity> InsertAsync(string name) { var entity = new AnimalEntity(name); await _collection.InsertAsync(entity); return(entity); }
public IActionResult CreateAnimal([FromBody] AnimalEntity animal) { if (animal == null) { return(BadRequest()); } _animalService.CreateAnimal(animal); return(Ok(animal)); }
/// <summary> /// 回收动物 /// </summary> /// <param name="entity"></param> public static void AddToCollectList(AnimalEntity entity) { if (recycleObj == null) { recycleObj = new GameObject("Recycle"); } entity.gameObject.SetActive(false); entity.Clear(); entity.transform.parent = recycleObj.transform; m_collectAnimalList.Add(entity.gameObject); }
public void UseAnimal(AnimalEntity entity, int index) { for (int i = 0; i < WaitAnimals.Count; i++) { if (WaitAnimals[i] == entity) { WaitAnimals.RemoveAt(i); break; } } m_roads[index].OnRoad(entity); UpdateSeatInfo(); }
public static AnimalDto AsDto(this AnimalEntity entity) { return(new AnimalDto { Id = entity.Id, Avatar = entity.Avatar, Name = entity.Name, Type = entity.Type, Weight = entity.Weight, AreaId = entity.AreaId, AreaType = entity.AreaType, CageNo = entity.CageNo }); }
public void Update(int id, Animal animal) { var connectionString = RuntimeConfiguration.GetConnectionString("AnimalContext"); using var adapter = new DataAccessAdapter(connectionString); var entity = new AnimalEntity { Id = id }; adapter.FetchEntity(entity); entity.Type = (int)animal.Type; entity.Name = animal.Name; adapter.SaveEntity(entity); }
public void EditAnimal(AnimalEntity animal) { using (var sqlConnection = new SqlConnection(_connectionString)) { var query = "UPDATE Animal SET Name = @Name, AnimalInfo = @AnimalInfo, ImageUrl = @ImageUrl WHERE ID_Animal =" + animal.Id; var command = new SqlCommand(query, sqlConnection); command.Parameters.AddWithValue("@Name", animal.Name); command.Parameters.AddWithValue("@AnimalInfo", animal.Text); command.Parameters.AddWithValue("@ImageUrl", animal.ImageUrl); sqlConnection.Open(); command.ExecuteNonQuery(); } }
// Try and find a another animal of the same breed in x range and make ....love.... i guess xD public void Breed(int range) { Vector2Int mapSize = Environment.instance.mMapGenerationPayload.size; // Calculate the mins and maxes for the possible touching tile coordinates int xMin = CurrentPosition.PositionTile.x - range < 0 ? 0 : CurrentPosition.PositionTile.x - range; int yMin = CurrentPosition.PositionTile.y - range < 0 ? 0 : CurrentPosition.PositionTile.y - range; int xMax = CurrentPosition.PositionTile.x + range < mapSize.x ? CurrentPosition.PositionTile.x + range : mapSize.x - 1; int yMax = CurrentPosition.PositionTile.y + range < mapSize.y ? CurrentPosition.PositionTile.y + range : mapSize.y - 1; List <AnimalEntity> animalsInRange = new List <AnimalEntity>(); foreach (AnimalEntity entity in Environment.instance.GetEntities()) { EnvironmentTile entityTile = entity.CurrentPosition; if (entity != this && entity.entityName == this.entityName && entityTile.PositionTile.x >= xMin && entityTile.PositionTile.x <= xMax && entityTile.PositionTile.y >= yMin && entityTile.PositionTile.y <= yMax) { animalsInRange.Add(entity); } } if (animalsInRange.Count > 0) { AnimalEntity entity = animalsInRange[Random.Range(0, animalsInRange.Count)]; List <EnvironmentTile> route = Environment.instance.SolveNeighbour(CurrentPosition, entity.CurrentPosition); // If the animal is already there, break if (route == null) { mPreformingAction = false; return; } if (route.Count > 0) { StopAllCoroutines(); StartCoroutine(DoWalkAndBreed(route, entity.CurrentPosition, entity)); } else { mPreformingAction = false; return; } m_breedingTimerDelta = 0.0f; } mPreformingAction = false; }
public static float BlockDamage(INetObject damager, float damage, AnimalEntity entity) { // turtle power! (or uhh tortoise power!) if (entity.State == AnimalState.Hiding) { damage /= 4; // TODO: sound effect of arrow bouncing off if (damager is Player damagerPlayer) { damagerPlayer.MsgLoc($"{entity.Species.Name}: Arrow bounced off my shell!"); } } return(damage); }
public IActionResult UpdateAnimal(long id, [FromBody] AnimalEntity animal) { if (animal == null) { return(BadRequest()); } var updatedAnimal = _animalService.getAnimal(id); if (updatedAnimal == null) { return(NotFound()); } _animalService.UpdateAnimal(animal); return(Ok(animal)); }
public void OnRoad(AnimalEntity animal) { animal.Index = RoadIndex; float zPos = TopMarkPos; float xPos = transform.localPosition.x; if (animal.AttackDir == AttackDirection.Bottom) { t2bSide.AddAnimal(animal); } else { b2tSide.AddAnimal(animal); zPos = BottomMarkPos; } animal.transform.parent = null; animal.OnToRoad(xPos, zPos); }
public async Task <int> Handle(CreateAnimalCommand request, CancellationToken cancellationToken) { var entity = new AnimalEntity { Nombre = request.Nombre, Raza = request.Raza, Edad = request.Edad, Genero = request.Genero, Comida = request.Comida }; entity.DomainEvents.Add(new AnimalCreatedEvent(entity)); _context.Animals.Add(entity); await _context.SaveChangesAsync(cancellationToken); return(entity.Id); }
// Walk to the partners tile and breform the breed action private IEnumerator DoWalkAndBreed(List <EnvironmentTile> route, EnvironmentTile tile, AnimalEntity partner) { yield return(TileActionWalk.DoGoTo(this, GetMovmentSpeed(), route)); partner.ResetBreedingTimer(); partner.breedHeartEffect.Play(); breedHeartEffect.Play(); // Create new animal { AnimalEntity ent = GameObject.Instantiate(this, Environment.instance.transform); Environment.instance.RegisterEntity(ent); ent.ResetBreedingTimer(); ent.transform.position = tile.Position; ent.transform.rotation = Quaternion.identity; ent.CurrentPosition = tile; } mPreformingAction = false; }
public void UpdateAnimal(AnimalEntity animal) { var updatedAnimal = _entityContext.Animals.FirstOrDefault(x => x.Id == animal.Id); if (updatedAnimal != null) { updatedAnimal.Name = animal.Name; updatedAnimal.Sex = animal.Sex; updatedAnimal.Race = animal.Race; updatedAnimal.RaceType = animal.RaceType; updatedAnimal.BirthDate = animal.BirthDate; updatedAnimal.AdmissionDate = animal.AdmissionDate; updatedAnimal.Weight = animal.Weight; updatedAnimal.Width = animal.Width; updatedAnimal.Height = animal.Height; updatedAnimal.Length = animal.Length; updatedAnimal.Description = animal.Description; updatedAnimal.Classification = animal.Classification; } _entityContext.Animals.Update(updatedAnimal); _entityContext.SaveChanges(); }
public bool TrySetToRoad(AnimalEntity entity) { if (entity == null) { return(false); } for (int i = 0; i < RoadList.Count; i++) { if (RoadList[i].TryOnRoad(entity.transform.position, entity.AttackDir)) { if (entity.AttackDir == HumanPlayer.AttackDir) { HumanPlayer.UseAnimal(entity, i); } else { ComputerPlayer.UseAnimal(entity, i); } return(true); } } entity.SetState(AnimalState.Wait); return(false); }
public void AddAnimal(AnimalEntity animal) { if (animal != null) { using (var sqlConnection = new SqlConnection(_connectionString)) { var awardCheck = "SELECT * FROM Animal WHERE Name ='" + animal.Name + "'"; var checkCommand = new SqlCommand(awardCheck, sqlConnection); var query = "INSERT INTO Animal(Name, AnimalInfo, ImageUrl) Values(@Name, @AnimalInfo, @ImageUrl)"; var command = new SqlCommand(query, sqlConnection); command.Parameters.AddWithValue("@Name", animal.Name); command.Parameters.AddWithValue("@AnimalInfo", animal.Text); command.Parameters.AddWithValue("@ImageUrl", animal.ImageUrl); sqlConnection.Open(); if (checkCommand.ExecuteScalar() == null) { command.ExecuteNonQuery(); } } } }
public void EditAnimal(AnimalEntity animal) { _animalDAO.EditAnimal(animal); }
public void AddAnimal(AnimalEntity animal) { _animalDAO.AddAnimal(animal); }
public void AddAnimal(AnimalEntity animal) { _animalLogic.AddAnimal(animal); }
//先更新移动再更新状态 public void UpdateState(AnimalEntity diffSideFirstAnim, float roadLength, float otherPower) { for (int i = 0; i < SideAnimals.Count; i++) { //如果第一个动物未连接,则判断第一个动物和反向动物第一个碰头的时候设置为链接状态 if (i == 0 && SideAnimals[0].CurState != AnimalState.Connect) { bool canConnect = false; if (diffSideFirstAnim != null) { canConnect = CanDiffSideConnect(diffSideFirstAnim, SideAnimals[0], roadLength); } //如果链接起来则设置此方向的力度 if (canConnect) { SidePower += SideAnimals[0].Power; SideAnimals[0].SetState(AnimalState.Connect); } } else { //如果对面没动物了 要把所有设置为非链接状态并且方向力清零 if (diffSideFirstAnim == null) { if (SideAnimals[i].CurState == AnimalState.Connect) { SideAnimals[i].SetState(AnimalState.Run); } SidePower = 0; } //如果为链接状态则按照链接状态移动 if (SideAnimals[i].CurState == AnimalState.Run) {//非链接状态判断是否需要链接 和前面一个动物的距离差值是否为前一动物的身长 是则链接 否则则按照非链接状态移动 bool canConnect = false; if (i > 0 && SideAnimals[0].CurState == AnimalState.Connect) { canConnect = CanSameSideConnect(SideAnimals[i - 1], SideAnimals[i]); } //如果链接起来方向力度增加 if (canConnect) { SidePower += SideAnimals[i].Power; SideAnimals[i].SetState(AnimalState.Connect); } } } } if (SideAnimals.Count > 0) { //判断地0个动物是否跑完 跑完则把后面链接的动物的状态设为run,并且把方向力设置为0 if (SideAnimals[0].MoveDistance >= roadLength + 0.01f) { var entity = SideAnimals[0]; if (entity.CurState == AnimalState.Connect) { SidePower -= entity.Power; } entity.SetState(AnimalState.Finish); Points += entity.FinshPoint; SideAnimals.RemoveAt(0); AnimalFactory.AddToCollectList(entity); if (SideAnimals.Count > 0) { SideAnimals[0].SetState(AnimalState.Run); } SidePower = 0; for (int i = 0; i < SideAnimals.Count; i++) { //如果第0个动物是Run则后面每个动物都是run if (SideAnimals[0].CurState == AnimalState.Run && SideAnimals[i].CurState == AnimalState.Connect) { SideAnimals[i].SetState(AnimalState.Run); } } } //如果被对面推回去则方向力减小 int lastIndex = SideAnimals.Count - 1; if (SideAnimals.Count > 0 && SideAnimals[lastIndex].MoveDistance <= 0) { var entity = SideAnimals[lastIndex]; if (entity.CurState == AnimalState.Connect) { SidePower -= entity.Power; } entity.SetState(AnimalState.Dead); SideAnimals.RemoveAt(lastIndex); AnimalFactory.AddToCollectList(entity); } } }
public void AddAnimal(AnimalEntity entity) { SideAnimals.Add(entity); }
public async Task InsertAsync(AnimalEntity entity) { await _animalsCollection.InsertOneAsync(entity); }
public void EditAnimal(AnimalEntity animal) { _animalLogic.EditAnimal(animal); }
public static Animal AsAnimal(this AnimalEntity entity) { return(new Animal(entity.Id, entity.Avatar, entity.Name, entity.Type, entity.Weight, entity.YearOfBirth, entity.AreaId, entity.AreaType, entity.CageNo)); }
public AnimalCompletedEvent(AnimalEntity item) { Item = item; }
//判断相对跑的动物是否能链接起来 public bool CanDiffSideConnect(AnimalEntity anima0, AnimalEntity animal1, float roadLength) { return((anima0.MoveDistance + animal1.MoveDistance) >= roadLength); }
//判断同一侧的动物链接起来 public bool CanSameSideConnect(AnimalEntity anima0, AnimalEntity animal1) { return((anima0.MoveDistance - animal1.MoveDistance - anima0.BodyLength) <= 0); }
public void CreateAnimal(AnimalEntity animal) { _entityContext.Animals.Add(animal); _entityContext.SaveChanges(); }
public AnimalCreatedEvent(AnimalEntity item) { Item = item; }