private void OnLevelUpButtonClick()
    {
        var currLevel = AnimalData.AnimalLevel(animalType);
        var cost      = GameSettings.I.GetSoftCurrencyForUpgrade(currLevel);

        if (GameController.I.SoftCurrency >= cost)
        {
            AudioController.I.PlayPositiveSFX(true);
            AnimalData.IncreaseAnimalLevel(animalType);
            GameController.I.SoftCurrency -= cost;
        }
    }