private void OnLevelUpButtonClick() { var currLevel = AnimalData.AnimalLevel(animalType); var cost = GameSettings.I.GetSoftCurrencyForUpgrade(currLevel); if (GameController.I.SoftCurrency >= cost) { AudioController.I.PlayPositiveSFX(true); AnimalData.IncreaseAnimalLevel(animalType); GameController.I.SoftCurrency -= cost; } }