void InitBodyControl(Vector3 spawn)
 {
     if (species == "Human")
     {
         animalBody  = new PrimateBody(this, spawn);
         motorSystem = new SimplePrimateMotorSystem(this);
     }
     else
     {
         animalBody = new AnimalBody(this, spawn);
     }
     body = animalBody;
     visualInputCamera = animalBody.GetGameObject().GetComponentInChildren <Camera>();
 }