void Update()
 {
     if (Time.time >= pauseTime)
     {
         state      = AnimaState.Pause;
         anim.speed = 0;
     }
 }
 public void ChangeState(AnimaState state)
 {
     if (currentState != AnimaState.Idle && state == AnimaState.Idle)
     {
         if (nextRandomIdelTime - Time.realtimeSinceStartup < 2f)
         {
             nextRandomIdelTime += 2;
         }
         if (currentState == AnimaState.Move)
         {
             animator.Play("Idle");
             FaceManager.instance.ChangeFace("Normal");
         }
     }
     currentState = state;
 }
 public void GoOn()
 {
     pauseTime  = Time.time + 0.5f;
     state      = AnimaState.Play;
     anim.speed = animaspeed;
 }