public void LegacySkinnedMeshAnimTest(string fbxPath)
        {
            fbxPath = FindPathInUnitTests(fbxPath);
            Assert.That(fbxPath, Is.Not.Null);

            // add fbx to scene
            GameObject originalGO = AddAssetToScene(fbxPath);

            // get clip
            AnimationClip animClipOriginal = originalGO.GetComponentInChildren <Animation>().clip;

            Assert.That(animClipOriginal, Is.Not.Null);

            // export fbx
            // get GameObject
            string filename = AssetDatabase.GetAssetPath(ExportToFbx(originalGO));

            // TODO: Uni-34492 change importer settings of (newly exported model)
            // so that it's not resampled and it is legacy animation
            AnimTester.ConfigureImportSettings(filename);

            var animClipImported = AnimTester.GetClipFromFbx(filename);

            AnimTester.ClipTest(animClipOriginal, animClipImported);
        }
            /// <summary>
            /// Compares the properties and curves of multiple animation clips
            /// </summary>
            /// <param name="animClipsOriginal">Animation clips original.</param>
            /// <param name="animClipsImported">Animation clips imported.</param>
            public static void MultiClipTest(AnimationClip[] animClipsOriginal, Dictionary <string, AnimationClip> animClipsImported)
            {
                Assert.That(animClipsImported.Count, Is.EqualTo(animClipsOriginal.Length));

                foreach (var clip in animClipsOriginal)
                {
                    Assert.That(animClipsImported.ContainsKey(clip.name));
                    var fbxClip = animClipsImported [clip.name];
                    AnimTester.ClipTest(clip, fbxClip);
                }
            }