public override void Parse(GameBitBuffer buffer) { PowerSNO = buffer.ReadInt(32); if (buffer.ReadBool()) { Field1 = new AnimPreplayData(); Field1.Parse(buffer); } }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(3) + (-1); TargetID = buffer.ReadUInt(32); Field2 = new WorldPlace(); Field2.Parse(buffer); PowerSNO = buffer.ReadInt(32); Field4 = buffer.ReadInt(32); Field5 = buffer.ReadInt(2); if (buffer.ReadBool()) { Field6 = new AnimPreplayData(); Field6.Parse(buffer); } }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(3) + (-1); Field1 = buffer.ReadInt(32); Field2 = new WorldPlace(); Field2.Parse(buffer); snoPower = buffer.ReadInt(32); Field4 = buffer.ReadInt(32); Field5 = buffer.ReadInt(2); if(buffer.ReadBool()) { Field6 = new AnimPreplayData(); Field6.Parse(buffer); } }
public override void Parse(GameBitBuffer buffer) { snoPower = buffer.ReadInt(32); if(buffer.ReadBool()) { Field1 = new AnimPreplayData(); Field1.Parse(buffer); } }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = buffer.ReadInt(3) + (-1); Field2 = buffer.ReadInt(32); Field3 = new WorldPlace(); Field3.Parse(buffer); snoPower = buffer.ReadInt(32); Field5 = buffer.ReadInt(32); Field6 = buffer.ReadInt(2); if(buffer.ReadBool()) { Field7 = new AnimPreplayData(); Field7.Parse(buffer); } }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); snoPower = buffer.ReadInt(32); if(buffer.ReadBool()) { Field2 = new AnimPreplayData(); Field2.Parse(buffer); } }