示例#1
0
    /* Draws the header for each foldout for each AnimObject */
    void DrawFoldoutHeader(AnimObject ao, AnimObjectHolder aoh)
    {
        EditorGUILayout.BeginHorizontal();
        ao.foldout = EditorGUILayout.Foldout(ao.foldout, ao.ToString());



        if (GUILayout.Button("UP", GUILayout.Width(50f)))
        {
            aoh.MoveAnimObjectUp(ao);
        }
        if (GUILayout.Button("DOWN", GUILayout.Width(50f)))
        {
            aoh.MoveAnimObjectDown(ao);
        }
        GUILayout.Space(10f);
        if (GUILayout.Button("X", GUILayout.Width(25f)))
        {
            aoh.RemoveAnimObject(ao);
        }

        GUILayout.Space(60f);

        EditorGUILayout.EndHorizontal();
    }
示例#2
0
    /* Let user choose an AnimationEnum. If that Enum already exists for the _targetAnimController,
     * show a message warning the user that this will replace the animation.
     *
     * User can then press OK/Cancel */
    void OnGUI()
    {
        DrawAnimationEnum();

        /* If the currently selected _animEnum already exists as an animation for the current object,
         * show a warning to the user! */
        if (_targetAnimController.GetAnimObjectHolders().Count > 0)
        {
            if (_targetAnimController.GetAnimObjectHolders().Any(holder => holder.GetAnimationEnum() == _animEnum))
            {
                GUILayout.Space(15f);
                DrawOverrideWarning();
            }
        }

        GUILayout.Space(15f);

        /* OK/Cancel buttons */
        GUILayout.BeginHorizontal();
        GUILayout.FlexibleSpace();

        if (GUILayout.Button("Add New Animation", GUILayout.MaxWidth(70f)))
        {
            AnimObjectHolder newAOH = AnimObjectHolder.CreateNewAnimObjectHolder();
            newAOH.SetFields(_animEnum);

            _targetAnimController.SetAnimObjectHolder(newAOH);
            this.Close();
        }
        if (GUILayout.Button("Cancel", GUILayout.MaxWidth(50f)))
        {
            this.Close();
        }
    }