示例#1
0
 public virtual void KeySet(int pKeyIndex, FbxTime pTime, float pValue,
                            AnimCurveDef.EInterpolationType pInterpolation = AnimCurveDef.EInterpolationType.eInterpolationCubic,
                            AnimCurveDef.ETangentMode pTangentMode         = AnimCurveDef.ETangentMode.eTangentAuto,
                            float pData0 = 0.0f, float pData1 = 0.0f,
                            AnimCurveDef.EWeightedMode pTangentWeightMode = AnimCurveDef.EWeightedMode.eWeightedNone,
                            float pWeight0   = AnimCurveDef.sDEFAULT_WEIGHT,
                            float pWeight1   = AnimCurveDef.sDEFAULT_WEIGHT,
                            float pVelocity0 = AnimCurveDef.sDEFAULT_VELOCITY,
                            float pVelocity1 = AnimCurveDef.sDEFAULT_VELOCITY)
 {
     throw new NotImplementedException();
 }
示例#2
0
 public virtual void KeySetTangentMode(int pKeyIndex, AnimCurveDef.ETangentMode pTangent)
 {
     throw new NotImplementedException();
 }
示例#3
0
 public void SetTangentMode(AnimCurveDef.ETangentMode pTangentMode)
 {
     TangentMode = pTangentMode;
 }