private void ProcessInput()
 {
     // Movement
     if (moveVect.magnitude > 0.0f)
     {
         _rb.velocity = moveVect;
         Vector3 lookVect = new Vector3(moveVect.x, 0, moveVect.z) + transform.position;
         pillBody.transform.LookAt(lookVect);
         if (!walking)
         {
             animCont.SetWalking(true);
             walking = true;
         }
     }
     else
     {
         _rb.velocity = Vector3.zero;
         if (walking)
         {
             animCont.SetWalking(false);
             walking = false;
         }
     }
 }