public override void OnInspectorGUI()
    {
        //base.OnInspectorGUI();

        AniFxMgr  aniFxMgr = target as AniFxMgr;
        Animation ani      = aniFxMgr.GetComponent <Animation>();

        if (ani == null)
        {
            EditorGUILayout.LabelField("找不到Animation,不能添加动作绑定的特效");
            return;
        }
        string[] aniNames = ani.GetNames();
        if (aniNames == null || aniNames.Length == 0)
        {
            EditorGUILayout.LabelField("Animation没有动作");
            return;
        }
        if (!string.IsNullOrEmpty(aniFxMgr.m_search))
        {
            List <string> l = new List <string>();
            foreach (var aniName in aniNames)
            {
                if (aniName.Contains(aniFxMgr.m_search))
                {
                    l.Add(aniName);
                }
            }
            aniNames = l.ToArray();
        }

        EditorGUI.BeginChangeCheck();
        using (new AutoBeginHorizontal())
        {
            aniFxMgr.m_search = EditorGUILayout.TextField("筛选", aniFxMgr.m_search, "ToolbarSeachTextField", GUILayout.ExpandWidth(true));
            if (GUILayout.Button("", string.IsNullOrEmpty(aniFxMgr.m_search) ? "ToolbarSeachCancelButtonEmpty" : "ToolbarSeachCancelButton"))
            {
                aniFxMgr.m_search = "";
            }
        }
        //测试元素属性
        aniFxMgr.m_testElement = (enAniFxElement)EditorGUILayout.Popup("测试元素属性", (int)aniFxMgr.m_testElement, AniFxMgr.Element_Names);

        List <AniFxGroup> removes = new List <AniFxGroup>();

        //绘制
        foreach (AniFxGroup g in aniFxMgr.m_groups)
        {
            if (!string.IsNullOrEmpty(aniFxMgr.m_search) && !g.name.Contains(aniFxMgr.m_search))
            {
                continue;
            }

            if (DrawGroup(g, aniFxMgr, ani, aniNames))
            {
                removes.Add(g);
            }
        }
        //删除
        foreach (AniFxGroup g in removes)
        {
            aniFxMgr.m_groups.Remove(g);
        }

        //添加
        int idx = UnityEditor.EditorGUILayout.Popup("添加", -1, aniNames);

        if (idx != -1)
        {
            if (aniFxMgr.GetGroup(aniNames[idx]) == null)
            {
                AniFxGroup g = new AniFxGroup();
                g.name = aniNames[idx];
                aniFxMgr.m_groups.Add(g);
            }
            else
            {
                Debuger.LogError("{0}已经添加过了,不能重复添加", aniNames[idx]);
            }
        }


        if (EditorGUI.EndChangeCheck())
        {
            //Debuger.Log("修改");
            EditorUtil.SetDirty(aniFxMgr);
        }
    }