//按钮显示动画 private IEnumerator ShowBtn() { AnimationCurve ac = AniCurveManager.GetInstance().Curve84; Sequence sq = DOTween.Sequence(); sq.Pause(); sq.Append(btnCon.GetComponent <CanvasGroup>() .DOFade(1, 0.5f) .OnStart(() => { Debug.Log("anistart"); btnCon.GetComponent <CanvasGroup>().alpha = 0; btnCon.SetActive(true); })); for (int i = 0; i < btnCon.transform.childCount; i++) { Transform tr = btnCon.transform.GetChild(i); sq.Join( tr.GetComponent <RectTransform>() .DOAnchorPosX(0, 0.5f) .SetEase(ac) .SetDelay(0.05f * i)); } sq.onComplete = (() => { BlockBtn(true); }); sq.Play(); yield return(sq.WaitForCompletion()); }
public void SaveData() { string mode = DataManager.GetInstance().gameData.MODE; if (mode == "Avg模式" || mode == "侦探模式" || mode == "选项分歧" || mode == "特殊选择分歧") { gm.sm.SaveSoundInfo(); DataManager.GetInstance().gameData.fgSprites = gm.im.SaveImageInfo(); } // 储存 DataManager.GetInstance().Save(saveID); // 更新单一动画 savedic = DataManager.GetInstance().tempData.saveInfo; GameObject go = saveTable.transform.Find("SaveBox" + saveSlot).gameObject; ChangeSaveSlop(go, saveMode, saveID, savedic[saveID]); AnimationCurve ac = AniCurveManager.GetInstance().Curve84; Sequence twq = DOTween.Sequence(); twq.Pause(); twq.Append(go.transform.Find("Save_Sprite/Thumb_Sprite").GetComponent <Image>() .DOFade(1, 0.5f) .SetEase(ac)) .Join(go.transform.Find("Info_Canvas").GetComponent <CanvasGroup>() .DOFade(1, 0.5f) .SetEase(ac)); twq.Play(); //FreshSaveTable(); }
private void Open() { AnimationCurve ac = AniCurveManager.GetInstance().Curve84; // 淡入4个 GameObject[] goos = new GameObject[4] { graphicCon, textCon, soundCon, previewCon }; int[] posY = new int[4] { 0, 0, 0, 0 }; for (int i = 0; i < 4; i++) { GameObject go = goos[i]; int raw = i / 2; int col = i % 2; go.GetComponent <CanvasGroup>() .DOFade(1, 0.5f) .SetEase(ac) .SetDelay(0.03f * col + 0.02f * raw); go.GetComponent <RectTransform>() .DOAnchorPosY(posY[i], 0.5f) .SetEase(ac) .SetDelay(0.03f * col + 0.02f * raw); } }
public void Close() { // 飞出按钮 AnimationCurve ac = AniCurveManager.GetInstance().Curve84; if (tw != null) { tw.Kill(); } tw = DOTween.Sequence(); tw.Pause(); tw.Append( btnTable.GetComponent <CanvasGroup>() .DOFade(0, 0.5f) .OnStart(() => { btnTable.SetActive(true); }) ); for (int i = 0; i < btnTable.transform.childCount; i++) { Transform tr = btnTable.transform.GetChild(i); tw.Join( tr.GetComponent <RectTransform>() .DOAnchorPosX(1710 + 280, 0.5f) .SetEase(ac) .SetDelay(0.05f * i)); } tw.Play(); }
public void Open() { // 飞入按钮 AnimationCurve ac = AniCurveManager.GetInstance().Curve84; Debug.Log("menu open"); if (tw != null) { tw.Kill(); } tw = DOTween.Sequence(); tw.Pause(); tw.Append(gameObject.GetComponent <CanvasGroup>() .DOFade(1, 0.5f) .OnStart(() => { gameObject.SetActive(true); }) .OnComplete(() => { BlockBtn(true); }) ); for (int i = 0; i < btnTable.transform.childCount; i++) { Transform tr = btnTable.transform.GetChild(i); tw.Join(tr.GetComponent <RectTransform>() .DOAnchorPosX(1710, 0.5f) .SetEase(ac) .SetDelay(0.05f * i) ); } tw.Play(); }
public override IEnumerator CloseSequence(UIAnimationCallback callback) { // 飞出按钮 AnimationCurve ac = AniCurveManager.GetInstance().Curve84; btnTable.GetComponent <CanvasGroup>() .DOFade(0, 0.5f) .OnStart(() => { btnTable.SetActive(true); }); for (int i = 0; i < btnTable.transform.childCount; i++) { Transform tr = btnTable.transform.GetChild(i); tr.GetComponent <RectTransform>() .DOAnchorPosX(1710 + 280, 0.5f) .SetEase(ac) .SetDelay(0.05f * i); } yield return(new WaitForSeconds(0.2f)); yield return(base.CloseSequence(() => { //particleCon.SetActive(false); callback(); })); }
public void HoverSave(int x, bool ishover) { saveSlot = x; GameObject go = saveTable.transform.Find("SaveBox" + saveSlot).gameObject; AnimationCurve ac = AniCurveManager.GetInstance().Curve84; go.transform.Find("Image").GetComponent <Outline>() .DOFade(ishover ? 1 : 0, 0.5f) .SetEase(ac); }
private IEnumerator ShowOther() { AnimationCurve ac = AniCurveManager.GetInstance().Curve84; Sequence sq = DOTween.Sequence(); sq.Pause(); sq.Append(otherCon.GetComponent <CanvasGroup>() .DOFade(1, 0.5f) .OnStart(() => { otherCon.GetComponent <CanvasGroup>().alpha = 0; otherCon.SetActive(true); })); sq.Play(); yield return(sq.WaitForCompletion()); }
/// <summary> /// 自定义退出界面动效 /// </summary> public override IEnumerator CloseSequence(UIAnimationCallback callback) { // 飞出按钮 AnimationCurve ac = AniCurveManager.GetInstance().Curve84; if (twq != null) { twq.Kill(); } twq = DOTween.Sequence(); //videoSprite.GetComponent<RectTransform>() // .DOAnchorPosX(-45f, 0.66f); twq.Append( btnCon.GetComponent <CanvasGroup>() .DOFade(0, 0.5f) .OnStart(() => { btnCon.SetActive(true); }) ); for (int i = 0; i < btnCon.transform.childCount; i++) { Transform tr = btnCon.transform.GetChild(i); twq.Join( tr.GetComponent <RectTransform>() .DOAnchorPosX(280, 0.5f) .SetEase(ac) .SetDelay(0.05f * i) ); } twq.Play(); yield return(new WaitForSeconds(0.2f)); yield return(base.CloseSequence(() => { //particleCon.SetActive(false); videoCon.SetActive(false); callback(); })); }
//文字显示动画 private IEnumerator ShowTitleText() { AnimationCurve ac = AniCurveManager.GetInstance().Curve84; Sequence sq = DOTween.Sequence(); sq.Pause(); //sq.Append(titleCon.GetComponent<CanvasGroup>() // .DOFade(1, 0.5f) // .OnStart(() => // { // titleCon.GetComponent<CanvasGroup>().alpha = 0; // titleCon.SetActive(true); // })); sq.Append(titleLabel.GetComponent <Text>() .DOFade(1, 0.5f) .SetEase(ac)); sq.Append(subtitleLabel.GetComponent <Text>() .DOFade(1, 0.5f) .SetEase(ac)); sq.Play(); yield return(sq.WaitForCompletion()); }
public void DeleteData() { //Debug.Log("Delete: " + saveID + " " + saveSlot); DataManager.GetInstance().Delete(saveID); // 播放单独动画 savedic = DataManager.GetInstance().tempData.saveInfo; GameObject go = saveTable.transform.Find("SaveBox" + saveSlot).gameObject; AnimationCurve ac = AniCurveManager.GetInstance().Curve84; Sequence twq = DOTween.Sequence(); twq.Pause(); twq.Append(go.transform.Find("Save_Sprite/Thumb_Sprite").GetComponent <Image>() .DOFade(0, 0.5f) .SetEase(ac)) .Join(go.transform.Find("Info_Canvas").GetComponent <CanvasGroup>() .DOFade(0, 0.5f) .SetEase(ac)); twq.Play().OnComplete( () => { ChangeSaveSlop(go, saveMode, saveID, savedic[saveID]); } ); //FreshSaveTable(); }
private void Open() { AnimationCurve ac = AniCurveManager.GetInstance().Curve84; // 淡入数字行 numTable.GetComponent <CanvasGroup>().DOFade(1, 0.66f); // 淡入存档栏 for (int i = 0; i < saveSlotNum; i++) { int t = i + 1; GameObject go = saveTable.transform.Find("SaveBox" + t).gameObject; int raw = i / 2; int col = i % 2; go.GetComponent <CanvasGroup>() .DOFade(1, 0.5f) .SetEase(ac) .SetDelay(0.03f * col + 0.02f * raw); go.GetComponent <RectTransform>() .DOAnchorPosY(slotPos.y - (slotSize.y + slotOffset.y) * raw, 0.5f) .SetEase(ac) .SetDelay(0.03f * col + 0.02f * raw); } }