public static bool OnCaughtObject(AnglerfishController __instance, OWRigidbody caughtBody) { var qsbAngler = __instance.GetWorldObject <QSBAngler>(); if (__instance._currentState == AnglerfishController.AnglerState.Consuming) { if (!qsbAngler.TargetTransform.CompareTag("Player") && caughtBody.CompareTag("Player")) { Locator.GetDeathManager().KillPlayer(DeathType.Digestion); } return(false); } if (caughtBody.CompareTag("Player") || caughtBody.CompareTag("Ship")) { qsbAngler.TargetTransform = caughtBody.transform; __instance._consumeStartTime = Time.time; __instance.ChangeState(AnglerfishController.AnglerState.Consuming); qsbAngler.SendMessage(new AnglerDataMessage(qsbAngler)); } return(false); }
public static void Angler_Postfix(AnglerfishController __instance) { if (__instance.gameObject.activeSelf) { SmoothThrust.fishes.Add(__instance); } else { SmoothThrust.fishes.Remove(__instance); } }
public static bool OnSectorOccupantRemoved(AnglerfishController __instance, SectorDetector sectorDetector) { var qsbAngler = __instance.GetWorldObject <QSBAngler>(); if (qsbAngler.TargetTransform != null && sectorDetector.GetAttachedOWRigidbody().transform == qsbAngler.TargetTransform) { qsbAngler.TargetTransform = null; __instance.ChangeState(AnglerfishController.AnglerState.Lurking); qsbAngler.SendMessage(new AnglerDataMessage(qsbAngler)); } return(false); }
public static bool GetTargetPosition(AnglerfishController __instance, out Vector3 __result) { var qsbAngler = __instance.GetWorldObject <QSBAngler>(); if (qsbAngler.TargetTransform != null) { __result = qsbAngler.TargetTransform.position; return(false); } __result = __instance._brambleBody.transform.TransformPoint(__instance._localDisturbancePos); return(false); }
public static bool OnImpact(AnglerfishController __instance, ImpactData impact) { var qsbAngler = __instance.GetWorldObject <QSBAngler>(); var attachedOWRigidbody = impact.otherCollider.GetAttachedOWRigidbody(); if ((attachedOWRigidbody.CompareTag("Player") || attachedOWRigidbody.CompareTag("Ship")) && __instance._currentState != AnglerfishController.AnglerState.Consuming && __instance._currentState != AnglerfishController.AnglerState.Stunned) { qsbAngler.TargetTransform = attachedOWRigidbody.transform; __instance.ChangeState(AnglerfishController.AnglerState.Chasing); qsbAngler.SendMessage(new AnglerDataMessage(qsbAngler)); return(false); } return(false); }
public static bool OnClosestAudibleNoise(AnglerfishController __instance, NoiseMaker noiseMaker) { var qsbAngler = __instance.GetWorldObject <QSBAngler>(); if (__instance._currentState is AnglerfishController.AnglerState.Consuming or AnglerfishController.AnglerState.Stunned) { return(false); } if ((noiseMaker.GetNoiseOrigin() - __instance.transform.position).sqrMagnitude < __instance._pursueDistance * __instance._pursueDistance) { if (qsbAngler.TargetTransform != noiseMaker.GetAttachedBody().transform) { qsbAngler.TargetTransform = noiseMaker.GetAttachedBody().transform; if (__instance._currentState != AnglerfishController.AnglerState.Chasing) { __instance.ChangeState(AnglerfishController.AnglerState.Chasing); } qsbAngler.SendMessage(new AnglerDataMessage(qsbAngler)); return(false); } } else if (__instance._currentState is AnglerfishController.AnglerState.Lurking or AnglerfishController.AnglerState.Investigating) { __instance._localDisturbancePos = __instance._brambleBody.transform.InverseTransformPoint(noiseMaker.GetNoiseOrigin()); if (__instance._currentState != AnglerfishController.AnglerState.Investigating) { __instance.ChangeState(AnglerfishController.AnglerState.Investigating); } qsbAngler.SendMessage(new AnglerDataMessage(qsbAngler)); } return(false); }
public static bool UpdateState(AnglerfishController __instance) { if (!QSBWorldSync.AllObjectsReady) { return(true); } var qsbAngler = __instance.GetWorldObject <QSBAngler>(); switch (__instance._currentState) { case AnglerfishController.AnglerState.Investigating: if ((__instance._brambleBody.transform.TransformPoint(__instance._localDisturbancePos) - __instance._anglerBody.GetPosition()).sqrMagnitude < __instance._arrivalDistance * __instance._arrivalDistance) { __instance.ChangeState(AnglerfishController.AnglerState.Lurking); qsbAngler.SendMessage(new AnglerDataMessage(qsbAngler)); return(false); } break; case AnglerfishController.AnglerState.Chasing: if (qsbAngler.TargetTransform == null) { __instance.ChangeState(AnglerfishController.AnglerState.Lurking); qsbAngler.SendMessage(new AnglerDataMessage(qsbAngler)); return(false); } if ((qsbAngler.TargetTransform.position - __instance._anglerBody.GetPosition()).sqrMagnitude > __instance._escapeDistance * __instance._escapeDistance) { qsbAngler.TargetTransform = null; __instance.ChangeState(AnglerfishController.AnglerState.Lurking); qsbAngler.SendMessage(new AnglerDataMessage(qsbAngler)); return(false); } break; case AnglerfishController.AnglerState.Consuming: if (!__instance._consumeComplete) { if (qsbAngler.TargetTransform == null) { __instance.ChangeState(AnglerfishController.AnglerState.Lurking); qsbAngler.SendMessage(new AnglerDataMessage(qsbAngler)); return(false); } var num = Time.time - __instance._consumeStartTime; if (qsbAngler.TargetTransform.CompareTag("Player") && num > __instance._consumeDeathDelay) { Locator.GetDeathManager().KillPlayer(DeathType.Digestion); __instance._consumeComplete = true; return(false); } if (qsbAngler.TargetTransform.CompareTag("Ship")) { if (num > __instance._consumeShipCrushDelay) { qsbAngler.TargetTransform.GetComponentInChildren <ShipDamageController>().TriggerSystemFailure(); } if (num > __instance._consumeDeathDelay) { if (PlayerState.IsInsideShip()) { Locator.GetDeathManager().KillPlayer(DeathType.Digestion); } __instance._consumeComplete = true; return(false); } } } else { qsbAngler.TargetTransform = null; __instance.ChangeState(AnglerfishController.AnglerState.Lurking); qsbAngler.SendMessage(new AnglerDataMessage(qsbAngler)); } break; case AnglerfishController.AnglerState.Stunned: __instance._stunTimer -= Time.deltaTime; if (__instance._stunTimer <= 0f) { if (qsbAngler.TargetTransform != null) { __instance.ChangeState(AnglerfishController.AnglerState.Chasing); qsbAngler.SendMessage(new AnglerDataMessage(qsbAngler)); return(false); } __instance.ChangeState(AnglerfishController.AnglerState.Lurking); qsbAngler.SendMessage(new AnglerDataMessage(qsbAngler)); } break; default: return(false); } return(false); }
public static bool UpdateMovement(AnglerfishController __instance) { if (!QSBWorldSync.AllObjectsReady) { return(true); } var qsbAngler = __instance.GetWorldObject <QSBAngler>(); qsbAngler.UpdateTargetVelocity(); if (__instance._anglerBody.GetVelocity().sqrMagnitude > Mathf.Pow(__instance._chaseSpeed * 1.5f, 2f)) { __instance.ApplyDrag(10f); } switch (__instance._currentState) { case AnglerfishController.AnglerState.Lurking: __instance.ApplyDrag(1f); return(false); case AnglerfishController.AnglerState.Investigating: { var targetPos = __instance._brambleBody.transform.TransformPoint(__instance._localDisturbancePos); __instance.RotateTowardsTarget(targetPos, __instance._turnSpeed, __instance._turnSpeed); if (!__instance._turningInPlace) { __instance.MoveTowardsTarget(targetPos, __instance._investigateSpeed, __instance._acceleration); return(false); } break; } case AnglerfishController.AnglerState.Chasing: { var velocity = qsbAngler.TargetVelocity; var normalized = velocity.normalized; var from = __instance._anglerBody.GetPosition() + __instance.transform.TransformDirection(__instance._mouthOffset) - qsbAngler.TargetTransform.position; var magnitude = velocity.magnitude; var num = Vector3.Angle(from, normalized); var num2 = magnitude * 2f; var d = num2; if (num < 90f) { var magnitude2 = from.magnitude; var num3 = magnitude2 * Mathf.Sin(num * 0.017453292f); var num4 = magnitude2 * Mathf.Cos(num * 0.017453292f); var magnitude3 = __instance._anglerBody.GetVelocity().magnitude; var num5 = num4 / Mathf.Max(magnitude, 0.0001f); var num6 = num3 / Mathf.Max(magnitude3, 0.0001f); var num7 = num5 / num6; if (num7 <= 1f) { var t = Mathf.Clamp01(num7); d = Mathf.Lerp(num2, num4, t); } else { var num8 = Mathf.InverseLerp(1f, 4f, num7); d = Mathf.Lerp(num4, 0f, num8 * num8); } } __instance._targetPos = qsbAngler.TargetTransform.position + normalized * d; __instance.RotateTowardsTarget(__instance._targetPos, __instance._turnSpeed, __instance._quickTurnSpeed); if (!__instance._turningInPlace) { __instance.MoveTowardsTarget(__instance._targetPos, __instance._chaseSpeed, __instance._acceleration); return(false); } break; } case AnglerfishController.AnglerState.Consuming: __instance.ApplyDrag(1f); return(false); case AnglerfishController.AnglerState.Stunned: __instance.ApplyDrag(0.5f); break; default: return(false); } return(false); }