public GameServicesSettings() { // Intialize Android = new AndroidSettings(); AchievementIDCollection = new IDContainer[0]; LeaderboardIDCollection = new IDContainer[0]; }
public static void BuildProject() { // Gather values from args var options = ArgumentsParser.GetValidatedOptions(); // Gather values from project var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray(); // Get all buildOptions from options BuildOptions buildOptions = BuildOptions.None; foreach (string buildOptionString in Enum.GetNames(typeof(BuildOptions))) { if (options.ContainsKey(buildOptionString)) { BuildOptions buildOptionEnum = (BuildOptions)Enum.Parse(typeof(BuildOptions), buildOptionString); buildOptions |= buildOptionEnum; } } // Define BuildPlayer Options var buildPlayerOptions = new BuildPlayerOptions { scenes = scenes, locationPathName = options["customBuildPath"], target = (BuildTarget)Enum.Parse(typeof(BuildTarget), options["buildTarget"]), options = buildOptions }; // Set version for this build VersionApplicator.SetVersion(options["buildVersion"]); VersionApplicator.SetAndroidVersionCode(options["androidVersionCode"]); // Apply Android settings if (buildPlayerOptions.target == BuildTarget.Android) { AndroidSettings.Apply(options); } // Execute default AddressableAsset content build, if the package is installed #if USE_ADDRESSABLES AddressableAssetSettings.CleanPlayerContent(); AddressableAssetSettings.BuildPlayerContent(); #endif // Perform build BuildReport buildReport = BuildPipeline.BuildPlayer(buildPlayerOptions); // Summary BuildSummary summary = buildReport.summary; StdOutReporter.ReportSummary(summary); // Result BuildResult result = summary.result; StdOutReporter.ExitWithResult(result); }
public async Task SignatureHashSave(string signatureHash) { AndroidSettings settings = new AndroidSettings() { SignatureHash = signatureHash }; string key = SecurityAppSettings.ServiceSettings.DocumentTypes.AndroidSettings; await DbService.CreateReplaceDocumentAsync(key, settings, key); CacheService.AndroidSignatureHash = signatureHash; }
public static void BuildProject() { // Gather values from args var options = ArgumentsParser.GetValidatedOptions(); // Gather values from project var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray(); // Define BuildPlayer Options var buildOptions = new BuildPlayerOptions { scenes = scenes, locationPathName = options["customBuildPath"], target = (BuildTarget)Enum.Parse(typeof(BuildTarget), options["buildTarget"]), }; // Set version for this build VersionApplicator.SetVersion(options["version"]); VersionApplicator.SetAndroidVersionCode(options["androidVersionCode"]); // Apply Android settings if (buildOptions.target == BuildTarget.Android) { AndroidSettings.Apply(options); } // Perform build BuildReport buildReport = BuildPipeline.BuildPlayer(buildOptions); // Summary BuildSummary summary = buildReport.summary; StdOutReporter.ReportSummary(summary); // Result BuildResult result = summary.result; StdOutReporter.ExitWithResult(result); }
public async Task <IActionResult> UpdateAndroidSettings([FromBody] AndroidSettings settings) { string accessToken = await HttpContext.GetToken(); var session = await sessionService.GetSession(accessToken); if (session == null) { return(Unauthorized(new { message = "Session expired. Please login again." })); } try { if (settings == null) { throw new ArgumentNullException("Settings cannot be null"); } if (settings.UserId != session.UserId) { throw new NotSupportedException("You are not allowed to change other user's settings"); } var existing = (await userRepository.GetSettings(session.UserId)).ToDto <UserSettings>(); existing.AndroidSettings = settings.ToJson(); var updated = await userRepository.UpdateSettings(existing); await log.InfoAsync("User Android Settings updated", context : session.UserId); return(Ok(settings)); } catch (Exception ex) { await log.ErrorAsync("Error in userRepository.GetSettings()", ex); return(BadRequest(new { title = ex.GetType().ToString(), details = ex.StackTrace, message = ex.Message })); } }
public GameServicesSettings () { // Intialize Android = new AndroidSettings(); AchievementIDCollection = new IDContainer[0]; LeaderboardIDCollection = new IDContainer[0]; }
public MediaLibrarySettings () { Android = new AndroidSettings(); }
public async Task <string> SignatureHashGet() { AndroidSettings settings = await DbService.GetModelByKeyAsyc <AndroidSettings>(SecurityAppSettings.ServiceSettings.DocumentTypes.AndroidSettings); return(settings?.SignatureHash); }
public static void BuildProject() { // Gather values from args var options = ArgumentsParser.GetValidatedOptions(); // Gather values from project var scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray(); // Get all buildOptions from options BuildOptions buildOptions = BuildOptions.None; foreach (string buildOptionString in Enum.GetNames(typeof(BuildOptions))) { if (options.ContainsKey(buildOptionString)) { BuildOptions buildOptionEnum = (BuildOptions)Enum.Parse(typeof(BuildOptions), buildOptionString); buildOptions |= buildOptionEnum; } } // Define BuildPlayer Options var buildPlayerOptions = new BuildPlayerOptions { scenes = scenes, locationPathName = options["customBuildPath"], target = (BuildTarget)Enum.Parse(typeof(BuildTarget), options["buildTarget"]), options = buildOptions }; // Set version for this build VersionApplicator.SetVersion(options["buildVersion"]); VersionApplicator.SetAndroidVersionCode(options["androidVersionCode"]); // Apply Android settings if (buildPlayerOptions.target == BuildTarget.Android) { AndroidSettings.Apply(options); } // Execute default AddressableAsset content build, if the package is installed. // Version defines would be the best solution here, but Unity 2018 doesn't support that, // so we fall back to using reflection instead. var addressableAssetSettingsType = Type.GetType( "UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,Unity.Addressables.Editor"); if (addressableAssetSettingsType != null) { // ReSharper disable once PossibleNullReferenceException, used from try-catch void CallAddressablesMethod(string methodName, object[] args) => addressableAssetSettingsType .GetMethod(methodName, BindingFlags.Static | BindingFlags.Public) .Invoke(null, args); try { CallAddressablesMethod("CleanPlayerContent", new object[] { null }); CallAddressablesMethod("BuildPlayerContent", Array.Empty <object>()); } catch (Exception e) { Debug.LogError($"Failed to run default addressables build:\n{e}"); } } // Perform build BuildReport buildReport = BuildPipeline.BuildPlayer(buildPlayerOptions); // Summary BuildSummary summary = buildReport.summary; StdOutReporter.ReportSummary(summary); // Result BuildResult result = summary.result; StdOutReporter.ExitWithResult(result); }
public MediaLibrarySettings() { Android = new AndroidSettings(); }
public BillingSettings () { Products = new List<BillingProduct>(); iOS = new BillingSettings.iOSSettings(); Android = new BillingSettings.AndroidSettings(); }
public GameServicesSettings() { Android = new AndroidSettings(); }
public NotificationServiceSettings() { iOS = new iOSSettings(); Android = new AndroidSettings(); }
public BillingSettings() { Products = new BillingProduct[0]; iOS = new BillingSettings.iOSSettings(); Android = new BillingSettings.AndroidSettings(); }
public NotificationServiceSettings () { iOS = new iOSSettings(); Android = new AndroidSettings(); }
public BillingSettings () { Products = new BillingProduct[0]; iOS = new BillingSettings.iOSSettings(); Android = new BillingSettings.AndroidSettings(); }
async protected override void OnCreate(Bundle bundle) { try { base.OnCreate(bundle); RequestWindowFeature(WindowFeatures.NoTitle); // Kontrollera så att användaren har en aktiv internetanslutning // CheckConnection(); Platform.PlatformAndroid.InitAPIs(this); AndroidSettings.SetGeneralSetting(); progress = new ProgressDialog(this); progress.Indeterminate = true; progress.SetProgressStyle(ProgressDialogStyle.Spinner); progress.SetMessage(Lang.LOADING); progress.SetCancelable(false); //string sUserToken = Helpers.Settings.AccessToken; string sUserEmail = Joyces.Helpers.Settings.UserEmail; //Skicka användaren vidare till inloggatläge if (GeneralSettings.AutoLogin && !string.IsNullOrEmpty(Joyces.Helpers.Settings.AccessToken) && !string.IsNullOrEmpty(sUserEmail)) { var t = Task.Run(async() => await LoadApp()); //Kontrollerar om användaren redan har loggat in en gång //NOTERA! tokens giltigthetstiden kan ha gått ut... ta hand om det på ID-sidan //(förstasidan som syns) //progress.Show(); //Joyces.Platform.AppContext.Instance.Platform.CustomerId = sUserEmail; //var getCustomer = await RestAPI.GetCustomer(sUserEmail, Helpers.Settings.AccessToken); //if (getCustomer != null && getCustomer is Customer) //{ // Joyces.Platform.AppContext.Instance.Platform.CustomerList = (Customer)getCustomer; // var resp = await RestAPI.GetOffer(sUserEmail, Helpers.Settings.AccessToken); // if (resp != null && resp is List<Offer>) // Joyces.Platform.AppContext.Instance.Platform.OfferList = (List<Offer>)resp; // else // Joyces.Platform.AppContext.Instance.Platform.OfferList = null; // resp = await RestAPI.GetNews(sUserEmail, Helpers.Settings.AccessToken); // if (resp != null && resp is List<News>) // Joyces.Platform.AppContext.Instance.Platform.NewsList = (List<News>)resp; // else // Joyces.Platform.AppContext.Instance.Platform.NewsList = null; // Joyces.Platform.AppContext.Instance.Platform.MoreList = await RestAPI.GetMore(Helpers.Settings.AccessToken); // var t = Task.Run(async () => await LoadApp()); //} //else //{ // Helpers.Settings.AccessToken = string.Empty; // Helpers.Settings.UserEmail = string.Empty; // ShowLoginView(); //} //progress.Hide(); } else { ShowLoginView(); } } catch (Exception ex) { SetContentView(Resource.Layout.Main); buttonwMainViewVersion.Text = buttonwMainViewVersion.Text + "_err"; setCurrentClientTheme(); } }
public static bool Get(SettingsType settingsType) { return(AndroidSettings <SettingsType> .GetBool(settingsType)); }
public static void Set(SettingsType settingsType, bool value) { AndroidSettings <SettingsType> .Set(settingsType, value); }
public override void OnCreate(Bundle savedInstanceState) { base.OnCreate(savedInstanceState); this.Activity.ActionBar.SetTitle(Resource.String.settings); this.userSettings = Locator.Current.GetService <UserSettings>(); this.androidSettings = Locator.Current.GetService <AndroidSettings>(); this.AddPreferencesFromResource(Resource.Layout.Settings); var portPref = (EditTextPreference)this.FindPreference(this.GetString(Resource.String.preference_port)); portPref.EditText.InputType = InputTypes.ClassNumber; portPref.EditText.Events().TextChanged .Select(x => Int32.Parse(new string(x.Text.ToArray()))) .Where(x => !NetworkHelpers.IsPortValid(x)) .Subscribe(x => { portPref.EditText.Error = this.GetString(Resource.String.preference_port_validation_error); }); portPref.BindToSetting(this.userSettings, x => x.Port, x => x.Text, x => int.Parse(x.ToString()), x => x.ToString(), NetworkHelpers.IsPortValid); var ipAddressPref = (EditTextPreference)this.FindPreference(this.GetString(Resource.String.preference_ipaddress)); ipAddressPref.EditText.InputType = InputTypes.ClassPhone; ipAddressPref.EditText.Events().TextChanged .Select(x => new string(x.Text.ToArray())) .Where(x => !IsValidIpAddress(x)) .Subscribe(x => { ipAddressPref.EditText.Error = this.GetString(Resource.String.preference_ipaddress_validation_error); }); ipAddressPref.BindToSetting(this.userSettings, x => x.ServerAddress, x => x.Text, x => (string)x, x => x, IsValidIpAddress); var saveEnergyPref = (SwitchPreference)this.FindPreference(this.GetString(Resource.String.preference_save_energy)); saveEnergyPref.BindToSetting(this.androidSettings, x => x.SaveEnergy, x => x.Checked, x => bool.Parse(x.ToString())); var passwordPreference = (EditTextPreference)this.FindPreference(this.GetString(Resource.String.preference_administrator_password)); passwordPreference.BindToSetting(this.userSettings, x => x.AdministratorPassword, x => x.Text, x => (string)x); this.userSettings.WhenAnyValue(x => x.IsPremium, x => x || TrialHelpers.IsInTrialPeriod(AppConstants.TrialTime)) .BindTo(passwordPreference, x => x.Enabled); Preference premiumButton = this.FindPreference(this.GetString(Resource.String.preference_purchase_premium)); premiumButton.Events().PreferenceClick.Select(_ => this.PurchasePremium().ToObservable() .Catch <Unit, Exception>(ex => Observable.Start(() => this.TrackInAppPurchaseException(ex)))) .Concat() .Subscribe(); Preference restorePremiumButton = this.FindPreference(this.GetString(Resource.String.preference_restore_premium)); restorePremiumButton.Events().PreferenceClick.Select(_ => this.RestorePremium().ToObservable() .Catch <Unit, Exception>(ex => Observable.Start(() => this.TrackInAppPurchaseException(ex)))) .Concat() .Subscribe(); Preference versionPreference = this.FindPreference(this.GetString(Resource.String.preference_version)); versionPreference.Summary = this.Activity.PackageManager.GetPackageInfo(this.Activity.PackageName, 0).VersionName; var virtualServerPreference = (SwitchPreference)this.FindPreference(this.GetString(Resource.String.preference_virtual_server)); virtualServerPreference.Persistent = false; virtualServerPreference.Events().PreferenceChange .Subscribe(x => { if ((bool)x.NewValue) { NetworkMessenger.Override(new VirtualNetworkMessenger()); } else { NetworkMessenger.ResetOverride(); } }); #if !DEBUG && !DEVELOPMENT var developmentCategory = (PreferenceCategory)this.FindPreference(this.GetString(Resource.String.preference_development)); var screen = (PreferenceScreen)this.FindPreference(this.GetString(Resource.String.preference_main_screen)); screen.RemovePreference(developmentCategory); #endif }
public NetworkConnectivitySettings() { Android = new AndroidSettings(); Editor = new EditorSettings(); }
public NetworkConnectivitySettings() { Android = new AndroidSettings(); Editor = new EditorSettings(); }
public BillingSettings() { Products = new List <BillingProduct>(); iOS = new BillingSettings.iOSSettings(); Android = new BillingSettings.AndroidSettings(); }