public void LoadObjects() { #if UNITY_ANDROID string aeDir = Application.persistentDataPath; #else string aeDir = Application.dataPath; #endif if (androidDatabase != null) { if (lLoad < androidDatabase.objectBundleNames.Count) { LoadAssetBundle(aeDir + "/Serialization/XMLa/" + AWS.assetFolderName + "/" + androidDatabase.objectBundleNames[lLoad]); } else { //Finished loading objects AndroidLevel.GetInstance().UILoad.GetComponent <CanvasGroup>().alpha = 0; LoadLevel(); } } }
void Awake() { instance = this; }