protected override bool DrawChild(ACanvas canvas, global::Android.Views.View child, long drawingTime)
        {
            if (Element == null)
            {
                return(false);
            }

            var control = Element as PolygonFrame;

            SetClipChildren(true);
            using (var path = PolygonUitls.RegularPolygonPath(Width, Height, control.Sides, control.CornerRadius, 0, control.OffsetAngle))
            {
                canvas.Save();
                canvas.ClipPath(path);
            }

            var result = base.DrawChild(canvas, child, drawingTime);

            canvas.Restore();
            return(result);
        }
示例#2
0
        protected override void Draw(Canvas canvas, Rect bounds)
        {
            int   saveCount = canvas.Save();
            RectF arcBounds = mTempBounds;

            arcBounds.Set(bounds);

            mPaint.Color = new Color(mColor);

            //calculate fish clip bounds
            //clip the width of the fish need to increase mPathDottedLineSize * 1.2f
            RectF  fishRectF = new RectF(mFishHeadPos[0] - mFishWidth / 2.0f - mPathDottedLineSize * 1.2f, mFishHeadPos[1] - mFishHeight / 2.0f, mFishHeadPos[0] + mFishWidth / 2.0f + mPathDottedLineSize * 1.2f, mFishHeadPos[1] + mFishHeight / 2.0f);
            Matrix matrix    = new Matrix();

            matrix.PostRotate(mFishRotateDegrees, fishRectF.CenterX(), fishRectF.CenterY());
            matrix.MapRect(fishRectF);

            //draw river
            int riverSaveCount = canvas.Save();

            mPaint.SetStyle(Paint.Style.Stroke);
            canvas.ClipRect(fishRectF, Region.Op.Difference);
            canvas.DrawPath(CreateRiverPath(arcBounds), mPaint);
            canvas.RestoreToCount(riverSaveCount);

            //draw fish
            int fishSaveCount = canvas.Save();

            mPaint.SetStyle(Paint.Style.Fill);
            canvas.Rotate(mFishRotateDegrees, mFishHeadPos[0], mFishHeadPos[1]);
            canvas.ClipPath(CreateFishEyePath(mFishHeadPos[0], mFishHeadPos[1] - mFishHeight * 0.06f), Region.Op.Difference);
            canvas.DrawPath(CreateFishPath(mFishHeadPos[0], mFishHeadPos[1]), mPaint);
            canvas.RestoreToCount(fishSaveCount);

            canvas.RestoreToCount(saveCount);
        }