public void OnOK() { this.FixDialog?.Invoke(DialogResult.OK); Debug.Log("##### BoardInputDialogOkCancel OK CLICK boardNameValue=" + boardNameValue + ",messageValue=" + messageValue); AnchorsMsgBoard.SetInputBoardMessage(boardNameValue, messageValue); AnchorsMsgBoard.DialogClose(true); Destroy(this.gameObject); }
public void OnMessgaeEndEdit() { Text[] inputMsg = this.GetComponentsInChildren <Text>(); for (int i = 0; i < inputMsg.Length; i++) { Debug.Log("*** OnMessgaeEndEdit " + inputMsg[i].name); if (inputMsg[i].name == "TextMessage") { AnchorsMsgBoard.SetInputBoardMessage("", inputMsg[i].text); i = inputMsg.Length; } } }