public ServiceResult Update(Anatomy s) { if (s == null) { return(ServiceResponse.Error("Invalid Anatomy sent to server.")); } AnatomyManager anatomyManager = new AnatomyManager(Globals.DBConnectionKey, this.GetAuthToken(Request)); var res = anatomyManager.Get(s.UUID); if (res.Code != 200) { return(res); } var dbS = (Anatomy)res.Result; if (dbS.DateCreated == DateTime.MinValue) { dbS.DateCreated = DateTime.UtcNow; } dbS.Deleted = s.Deleted; dbS.Name = s.Name; dbS.Status = s.Status; dbS.SortOrder = s.SortOrder; return(anatomyManager.Update(dbS)); }
void anatomyList_ItemAdded(ButtonGrid arg1, ButtonGridItem arg2) { Anatomy anatomy = (Anatomy)arg2.UserObject; //Ok to access user object here since it is set during the add. Radian theta = sceneViewController.ActiveWindow.Camera.getFOVy(); //Generate thumbnail AxisAlignedBox boundingBox = anatomy.WorldBoundingBox; Vector3 center = boundingBox.Center; //PROBABLY DON'T NEED THIS, ASPECT IS A SQUARE float aspectRatio = (float)ThumbSize / ThumbSize; if (aspectRatio < 1.0f) { theta *= aspectRatio; } Vector3 translation = center; Vector3 direction = anatomy.PreviewCameraDirection; translation += direction * boundingBox.DiagonalDistance / (float)Math.Tan(theta); LayerState layers = new LayerState(anatomy.TransparencyNames, 1.0f); buttonGridThumbs.itemAdded(arg2, layers, translation, center, anatomy); }
private void fireDisplayAnatomy(Anatomy anatomy) { if (DisplayAnatomy != null) { DisplayAnatomy.Invoke(anatomy); } }
public void AnatomyManager_DeleteAnatomy() { AnatomyManager m = new AnatomyManager(new TreeMonDbContext(connectionKey)); Anatomy s = new Anatomy() { AccountId = "a", Name = "DELETERECORD", CreatedBy = "TESTUSER", DateCreated = DateTime.UtcNow }; m.Insert(s); //Test the delete flag Assert.IsTrue(m.DeleteAnatomy(s) > 0); m.GetAnatomy("DELETERECORD"); Anatomy d = m.GetAnatomy("DELETERECORD"); Assert.IsNotNull(d); Assert.IsTrue(d.Deleted == true); Assert.IsTrue(m.DeleteAnatomy(s, true) > 0); d = m.GetAnatomy("DELETERECORD"); Assert.IsNull(d); }
public void Api_AnatomyController_Update_Anatomy() { TreeMonDbContext context = new TreeMonDbContext(connectionKey); Anatomy mdl = new Anatomy(); mdl.AccountUUID = SystemFlag.Default.Account; mdl.Name = Guid.NewGuid().ToString("N"); mdl.UUID = Guid.NewGuid().ToString("N"); mdl.DateCreated = DateTime.Now; Assert.IsTrue(context.Insert <Anatomy>(mdl)); mdl = context.GetAll <Anatomy>().FirstOrDefault(w => w.Name == mdl.Name); Anatomy pv = new Anatomy(); pv.UUID = mdl.UUID; pv.AccountUUID = mdl.AccountUUID; pv.Name = mdl.Name; //~~~ Updatable fields ~~~ string postData = JsonConvert.SerializeObject(pv); Task.Run(async() => { ServiceResult res = await TestHelper.SentHttpRequest("POST", "api/Anatomy/Update", postData, _ownerAuthToken); Assert.IsNotNull(res); Assert.AreEqual(res.Code, 200); Anatomy dbAnatomy = context.GetAll <Anatomy>().Where(w => w.Name == mdl.Name).FirstOrDefault(); Assert.IsNotNull(dbAnatomy); }).GetAwaiter().GetResult(); }
public ServiceResult Update(Anatomy s) { if (s == null) { return(ServiceResponse.Error("Invalid Anatomy sent to server.")); } AnatomyManager anatomyManager = new AnatomyManager(Globals.DBConnectionKey, Request.Headers?.Authorization?.Parameter); var dbS = (Anatomy)anatomyManager.GetBy(s.UUID); if (dbS == null) { return(ServiceResponse.Error("Anatomy was not found.")); } if (dbS.DateCreated == DateTime.MinValue) { dbS.DateCreated = DateTime.UtcNow; } dbS.Deleted = s.Deleted; dbS.Name = s.Name; dbS.Status = s.Status; dbS.SortOrder = s.SortOrder; return(anatomyManager.Update(dbS)); }
private void toggleAnatomyTransparency(ButtonGridItem item) { if (item != null) { Anatomy selectedAnatomy = buttonGridThumbs.getUserObject(item); if (anatomyController.ShowPremiumAnatomy || selectedAnatomy.ShowInBasicVersion) { if (selectedAnatomy.CurrentAlpha >= 0.9999f) { selectedAnatomy.smoothBlend(0.7f, MedicalConfig.CameraTransitionTime, EasingFunction.EaseOutQuadratic); } else if (selectedAnatomy.CurrentAlpha <= 0.00008f) { selectedAnatomy.smoothBlend(1.0f, MedicalConfig.CameraTransitionTime, EasingFunction.EaseOutQuadratic); } else { selectedAnatomy.smoothBlend(0.0f, MedicalConfig.CameraTransitionTime, EasingFunction.EaseOutQuadratic); } } else { showBuyMessage(); } } }
public ServiceResult AddAnatomy(Anatomy s) { if (CurrentUser == null) { return(ServiceResponse.Error("You must be logged in to access this function.")); } if (string.IsNullOrWhiteSpace(s.AccountUUID) || s.AccountUUID == SystemFlag.Default.Account) { s.AccountUUID = CurrentUser.AccountUUID; } if (string.IsNullOrWhiteSpace(s.CreatedBy)) { s.CreatedBy = CurrentUser.UUID; } if (s.DateCreated == DateTime.MinValue) { s.DateCreated = DateTime.UtcNow; } AnatomyManager anatomyManager = new AnatomyManager(Globals.DBConnectionKey, Request.Headers?.Authorization?.Parameter); return(anatomyManager.Insert(s, true)); }
private int addAnatomyToIndex(Anatomy anatomy) { int index = anatomyList.Count; anatomyList.Add(anatomy); return(index); }
internal void showOnly(Anatomy anatomy) { LayerState currentLayers = LayerState.CreateAndCapture(); TransparencyController.smoothSetAllAlphas(0.0f, MedicalConfig.CameraTransitionTime, EasingFunction.EaseOutQuadratic); anatomy.smoothBlend(1.0f, MedicalConfig.CameraTransitionTime, EasingFunction.EaseOutQuadratic); layerController.pushUndoState(currentLayers); }
public void addSelection(Anatomy anatomy) { if (anatomy != null) { selectedAnatomy.Add(anatomy); fireSelectedAnatomyChanged(); } }
public void removeSelection(Anatomy anatomy) { if (anatomy != null) { selectedAnatomy.Remove(anatomy); fireSelectedAnatomyChanged(); } }
/// <summary> /// Determine if the piece of anatomy that was clicked is the same as what was reclicked. /// </summary> /// <param name="anatomy"></param> /// <returns></returns> public bool clickedSameAnatomy(Anatomy anatomy) { if (anatomy == null && reclickAnatomy == null) { return(false); } return(reclickAnatomy == anatomy); }
private void addSingleAnatomy(Anatomy anatomy) { //Only add the anatomy if we haven't yet. if (!groupAnatomy.Contains(anatomy)) { groupAnatomy.Add(anatomy); } }
public void setSelection(Anatomy anatomy) { selectedAnatomy.Clear(); if (anatomy != null) { selectedAnatomy.Add(anatomy); } fireSelectedAnatomyChanged(); }
private void initializeAnatomy(int idInput) { try { robot = gameObject.GetComponentInChildren <Anatomy>(); robot.buildAnatomy(this, "robot", idInput); } catch (NullReferenceException) { Debug.Log("Unit initializeAnatomy failure, missing Anatomy component in children"); } }
public void AnatomyManager_GetAnatomyBy() { AnatomyManager m = new AnatomyManager(new TreeMonDbContext(connectionKey)); Anatomy s = m.GetAnatomy("TESTRECORD"); Assert.IsNotNull(s); Anatomy suid = m.GetAnatomyBy(s.UUID); Assert.IsNotNull(suid); }
public ServiceResult Delete(Anatomy s) { if (s == null || string.IsNullOrWhiteSpace(s.UUID)) { return(ServiceResponse.Error("Invalid account was sent.")); } AnatomyManager anatomyManager = new AnatomyManager(Globals.DBConnectionKey, Request.Headers?.Authorization?.Parameter); return(anatomyManager.Delete(s)); }
public ServiceResult Delete(Anatomy s) { if (s == null || string.IsNullOrWhiteSpace(s.UUID)) { return(ServiceResponse.Error("Invalid account was sent.")); } AnatomyManager anatomyManager = new AnatomyManager(Globals.DBConnectionKey, this.GetAuthToken(Request)); return(anatomyManager.Delete(s)); }
/// <summary> /// Don't show locked anatomy in the restricted version. /// </summary> /// <param name="anatomy"></param> void anatomyController_DisplayAnatomy_Restricted(Anatomy anatomy) { if (anatomyController.ShowPremiumAnatomy || anatomy.ShowInBasicVersion) { //Add item ButtonGridItem anatomyItem = anatomyList.addItem("", anatomy.AnatomicalName, "", anatomy); if (anatomyController.SelectedAnatomy.isSelected(anatomy)) { anatomyList.addSelected(anatomyItem); } } }
// Create some random monsters with random attack and defense values // and drop them all over the map in // random places. private void CreateMonster() { // number of monsters to create int numMonster = 10; // Create several monsters and // pick a random position on the map to place them. // check if the placement spot is blocking (e.g. a wall) // and if it is, try a new position for (int i = 0; i < numMonster; i++) { int monsterPosition = 0; while (CurrentMap.Tiles[monsterPosition].IsBlockingMove) { // pick a random spot on the map monsterPosition = rndNum.Next(0, CurrentMap.Width * CurrentMap.Height); } // Set the monster's new position // Note: this fancy math will be replaced by a new helper method // in the next revision of SadConsole var pos = new Point(monsterPosition % CurrentMap.Width, monsterPosition / CurrentMap.Height); Stat monsterStat = new Stat() { Defense = rndNum.Next(0, 10), DefenseChance = rndNum.Next(0, 50), Attack = rndNum.Next(0, 10), AttackChance = rndNum.Next(0, 50), Speed = 1, ViewRadius = 7, Health = 10, MaxHealth = 10 }; // Need to refactor this so that it's simpler to create a monster, propably gonna use the example // of moving castle to make a static class containing blueprints on how to create the actors and items. Anatomy monsterAnatomy = new Anatomy(); monsterAnatomy.SetRace(new Race("Debug Race")); Actor debugMonster = EntityFactory.ActorCreator( pos, new ActorTemplate("Debug Monster", Color.Blue, Color.Transparent, 'M', (int)MapLayer.ACTORS, monsterStat, monsterAnatomy, "DebugTest", 150, 60, "flesh")); debugMonster.AddComponent(new MoveAndAttackAI(debugMonster.Stats.ViewRadius)); debugMonster.Inventory.Add(EntityFactory.ItemCreator(debugMonster.Position, new ItemTemplate("Debug Remains", Color.Red, Color.Black, '%', 1.5f, 35, "DebugRotten"))); debugMonster.Anatomy.Limbs = LimbTemplate.BasicHumanoidBody(debugMonster); CurrentMap.Add(debugMonster); } }
public IActionResult GetSpecificAnantomy(int id) { Anatomy anatomy = repo.GetSpecificAnatomy(id); if (anatomy == null) { return(BadRequest()); } else { return(Ok(anatomy)); } }
void anatomyController_SelectedAnatomyChanged(AnatomySelection anatomySelection) { Anatomy anatomy = anatomySelection.Anatomy; if (anatomy != null) { showWindow(anatomy, anatomyFinder.DisplayHintLocation, anatomyFinder.DeadZone); } else { closeUnpinnedWindow(); } }
protected Actor(Color foreground, Color background, int glyph, string name) : base(foreground, background, glyph) { Name = name; anatomy = new Anatomy(this); anatomy.HardCodeHumanParts(); NetBiologyValues(); Health = HealthMax; SkinColor = foreground; }
void anatomyList_ItemChosen(ButtonGridItem item) { Anatomy anatomy = buttonGridThumbs.getUserObject(item); if (anatomyController.ShowPremiumAnatomy || anatomy.ShowInBasicVersion) { DisplayHintLocation = new IntVector2(anatomyWindowManager.determineContextWindowX(window.AbsoluteLeft, window.AbsoluteLeft + window.Width), item.AbsoluteTop); TriggeredSelection = true; anatomyController.processSelection(anatomy, null); } else { showBuyMessage(); } }
public void AnatomyManager_GetAnatomy() { AnatomyManager m = new AnatomyManager(new TreeMonDbContext(connectionKey)); ServiceResult sr = m.Insert(new Anatomy() { AccountId = "a", Name = "ALPHA", DateCreated = DateTime.UtcNow }, false); Assert.AreEqual(sr.Code, 200, sr.Message); Anatomy s = m.GetAnatomy("ALPHA"); Assert.IsNotNull(s); }
public ServiceResult GetAnatomyByName(string name) { if (string.IsNullOrWhiteSpace(name)) { return(ServiceResponse.Error("You must provide a name for the Anatomy.")); } AnatomyManager anatomyManager = new AnatomyManager(Globals.DBConnectionKey, Request.Headers?.Authorization?.Parameter); Anatomy s = (Anatomy)anatomyManager.Get(name); if (s == null) { return(ServiceResponse.Error("Anatomy could not be located for the name " + name)); } return(ServiceResponse.OK("", s)); }
/// <summary> /// Shows all anatomy including locked anatomy /// </summary> /// <param name="anatomy"></param> void anatomyController_DisplayAnatomy(Anatomy anatomy) { //Add item ButtonGridItem anatomyItem = anatomyList.addItem("", anatomy.AnatomicalName, "", anatomy); if (!anatomyController.ShowPremiumAnatomy && !anatomy.ShowInBasicVersion) { IntCoord itemCoord = anatomyItem.Coord; ImageBox lockedFeatureImage = (ImageBox)anatomyItem.createWidgetT("ImageBox", "ImageBox", 0, itemCoord.Bottom - lockSize, lockSize, lockSize, Align.Left | Align.Top, "LockedFeatureImage"); lockedFeatureImage.NeedMouseFocus = false; lockedFeatureImage.setItemResource("LockedFeature"); } if (anatomyController.SelectedAnatomy.isSelected(anatomy)) { anatomyList.addSelected(anatomyItem); } }
public AnatomyContextWindow showWindow(Anatomy anatomy, IntVector2 position, IntCoord deadZone) { if (currentAnatomyWindow == null) { currentAnatomyWindow = new AnatomyContextWindow(this, layerController); currentAnatomyWindow.SmoothShow = true; } currentAnatomyWindow.Anatomy = anatomy; currentAnatomyWindow.Visible = true; IntCoord windowCoord = new IntCoord(position.x, position.y, currentAnatomyWindow.Width, currentAnatomyWindow.Height); currentAnatomyWindow.Position = calculateChildPosition(anatomyFinder.DeadZone, windowCoord, anatomyFinder.TriggeredSelection); currentAnatomyWindow.ensureVisible(); currentAnatomyWindow.bringToFront(); return(currentAnatomyWindow); }
public void buildController(Unit unitInput) { /* initializeController ----- Initializes the controller, taking special input in the form * of keyword strings which are then fed into build net, and to the various sensors and * effectors to ensure they function as desired. */ rootUnit = unitInput; anatomy = rootUnit.robot; sensors = anatomy.gameObject.GetComponentsInChildren <Sensor>(); effectors = anatomy.gameObject.GetComponentsInChildren <Effector>(); foreach (Sensor sen in sensors) { sen.buildSensor(this); } foreach (Effector eff in effectors) { eff.buildEffector(this); } initializeNeuralNets(); }