void OnPurchaseSuccess(string id) { purchasing = false; InAppPurchasesSystem.OnPurchaseSuccess -= OnPurchaseSuccess; InAppPurchasesSystem.OnPurchaseFail -= OnPurchaseFail; InAppPurchasesSystem.OnPurchaseCancel -= OnPurchaseFail; InAppProduct product = InAppPurchasesSystem.Instance.GetProduct(id); if (product != null) { #if UNITY_ANDROID AnalyticsBinding.LogEventPaymentAction(product.currencyCode, InAppPurchasesSystem.locale, "-" + product.price, id, 1, "lives_refill", "consumable", "", LoadLevelButton.lastUnlockedLevel); #else float price; if (!float.TryParse(product.price, out price)) { price = 0.99f; } AnalyticsBinding.LogEventPaymentAction(product.currencyCode, InAppPurchasesSystem.locale, -price, id, 1, "lives_refill", "consumable", "", LoadLevelButton.lastUnlockedLevel); #endif } // PlayerPrefs.SetInt(LivesSystem.livesKey, LivesSystem.maxLives); // PlayerPrefs.Save(); UserManagerCloud.Instance.CurrentUser.NumsLiveLeft = LivesSystem.maxLives; UserCloud.Serialize(UserManagerCloud.FILE_NAME_LOCAL); LivesSystem.instance.Lives = LivesSystem.maxLives; fsm.SendEvent(sendEvent); }
void OnPurchaseSuccess(string id) { purchasing = false; InAppPurchasesSystem.OnPurchaseSuccess -= OnPurchaseSuccess; InAppPurchasesSystem.OnPurchaseFail -= OnPurchaseFail; InAppPurchasesSystem.OnPurchaseCancel -= OnPurchaseFail; InAppProduct product = InAppPurchasesSystem.Instance.GetProduct(id); if (product != null) { BasicItem itemComponent = item.itemPrefab.GetComponent <BasicItem>(); string subtype = "small"; if (packIndex == 1) { subtype = "medium"; } else if (packIndex == 2) { subtype = "large"; } #if UNITY_ANDROID AnalyticsBinding.LogEventPaymentAction(product.currencyCode, InAppPurchasesSystem.locale, "-" + product.price, id, 1, itemComponent.ItemName, "consumable", endGame ? "postgame" : "ingame", Match3BoardRenderer.levelIdx); #else float price; if (!float.TryParse(product.price, out price)) { price = 0.99f + packIndex * 1f; } AnalyticsBinding.LogEventPaymentAction(product.currencyCode, InAppPurchasesSystem.locale, -price, id, 1, itemComponent.ItemName, "consumable", endGame ? "postgame" : "ingame", Match3BoardRenderer.levelIdx); #endif } item.AddItems(itemCount + freeItemCount); buyFSM.SendEvent("BuyFinished"); }