private void FixedUpdate() { // pass the input to the car! float h = CrossPlatformInputManager.GetAxis("Horizontal1"); float v = CrossPlatformInputManager.GetAxis("Vertical1"); float handbrake = CrossPlatformInputManager.GetAxis("Jump1"); m_Car.Move(h, v, v, handbrake); AnalogueSpeedConverter1.ShowSpeed(rb.velocity.magnitude, 0, 80); }
// Use this for initialization void Start() { thisSpeed = this; }