public static void AnalogModeChange(AnalogueMode mode, short newUpperbound = 32767, float newDeadzone = 0.5f) { if (mode != analogMode || upperbound != newUpperbound) { analogMode = mode; upperbound = newUpperbound; ampLowerbound = (float)(newDeadzone * newDeadzone * DcMult); } }
private static void Save(bool breakpoint) { if (IsSaved()) { if (Controller.CurrentFrame == savedController.CurrentFrame) { if (savedController.SavedChecksum == Controller.Checksum(savedController)) { Manager.State &= ~State.FrameStep; NextState &= ~State.FrameStep; return; } } } if (!StateManager.Instance.SaveState()) { return; } if (breakpoint && Controller.CurrentFf.SaveState) { Controller.CurrentFf.HasSavedState = true; } if (breakpoint) { savedLine = Controller.Current.Line - 1; } else { savedLine = Controller.Current.Line; } savedByBreakpoint = breakpoint; savedPlayerStatus = PlayerStatus; savedLastPos = LastPos; savedLastPlayerSeekerPos = LastPlayerSeekerPos; savedAnalogueMode = AnalogHelper.Mode; savedAnalogueLimit = AnalogHelper.Limit; savedController = Controller.Clone(); LoadStateRoutine(); }
private static void DisableRun() { Running = false; /* * if (Recording) { * controller.WriteInputs(); * } */ Recording = false; state = State.None; nextState = State.None; RestorePlayerBindings(); Celeste.Mod.Core.CoreModule.Settings.UseKeyboardForTextInput = kbTextInput; controller.resetSpawn = null; if (ExportSyncData) { EndExport(); ExportSyncData = false; } enforceLegal = false; allowUnsafeInput = false; analogueMode = AnalogueMode.Ignore; //Circle; }