void Awake() { #if DEVELOPMENT_BUILD //PlayerPrefs.DeleteAll(); #endif Amplitude amplitude = Amplitude.Instance; if (Constants.GetConstant <bool>("AnalyticsEnabled")) { amplitude.logging = true; if (Constants.GetConstant <bool>("IsLiveAnalytics")) // Live Amplitude { amplitude.init("51dc5ebabe7286e547c06afc44302378"); } else //Dev Amplitude { amplitude.init("a06f151d06c754bdbbff7bdbaffe12e2"); } } //JSON serializer setting JSON.Instance.Parameters.UseExtensions = false; JSON.Instance.Parameters.UseUTCDateTime = false; //turning utc off for now JSON.Instance.Parameters.UseOptimizedDatasetSchema = true; //--------------------Make Object persistent--------------------------- if (isCreated) { //If There is a duplicate in the scene. delete the object and jump Awake Destroy(gameObject); return; } DontDestroyOnLoad(gameObject); isCreated = true; //--------------------------------------------------------------------- //Use this when developing on an independent scene. Will initialize all the data //before other classes call DataManager if (isDebug && PlayerPrefs.GetInt("IsDebugSaveGameFlag", 0) == 0) { PlayerPrefs.SetInt("IsDebugSaveGameFlag", 1); // Special case here, dont load from debug if it is debug coming back InitGameDataForDebug(); } else { // if not first time need to do version check, retrieve old version if (!IsFirstTime) { string currentDataVersionString = PlayerPrefs.GetString("CurrentDataVersion", CURRENT_VERSION); VersionCheck(currentDataVersionString); } LoadGameData(); } }
void Awake() { manage = this; Amplitude amplitude = Amplitude.Instance; amplitude.logging = true; amplitude.init("8578eac3466937dd610b84480ff56bd8"); PlayerPrefs.SetInt("AppActive", PlayerPrefs.GetInt("AppActive") + 1); if (PlayerPrefs.GetInt("FirstActive") == 0) { Amplitude.Instance.logEvent("AppOpen", FirstTime); Amplitude.Instance.logEvent("FirstTime"); // MainMenuManager.manage.Soundtracks(); PlayerPrefs.SetFloat("DriftCoin", PlayerPrefs.GetFloat("DriftCoin") + 10000f); PlayerPrefs.SetInt("citysingle", 1); PlayerPrefs.SetString("Player", "Player" + Random.Range(0, 9999)); PlayerPrefs.SetInt("FirstActive", PlayerPrefs.GetInt("FirstActive") + 1); isFirstActivate = true; } if (LobbyManager.manage.isCityLoadingBtnClicked) { PlayerPrefs.SetInt("AppActivate", PlayerPrefs.GetInt("AppActivate") + 1); } }
void Awake() { Amplitude amplitude = Amplitude.Instance; amplitude.logging = true; amplitude.init("91ab9bf20d3209aae345f166f1f40542"); }
// Use this for initialization void Awake() { Debug.Log("awake"); Amplitude amplitude = Amplitude.getInstance(); amplitude.setServerUrl("https://api2.amplitude.com"); amplitude.logging = true; amplitude.trackSessionEvents(true); amplitude.useAdvertisingIdForDeviceId(); amplitude.init("e7177d872ff62c0356c973848c7bffba"); Debug.Log(amplitude.getDeviceId()); Dictionary <string, bool> trackingOptions = new Dictionary <string, bool>(); trackingOptions.Add("disableCity", true); trackingOptions.Add("disableIPAddress", true); trackingOptions.Add("disableIDFV", true); trackingOptions.Add("disableIDFA", true); trackingOptions.Add("disableCountry", true); Amplitude app2 = Amplitude.getInstance("app2"); app2.logging = true; app2.trackSessionEvents(true); app2.setTrackingOptions(trackingOptions); app2.setDeviceId("111111bca"); app2.init("3653adbf32717221cacbf722f4671052"); Debug.Log(app2.getDeviceId()); app2.logEvent("logging to unity demo 2"); app2.logEvent("keep logging events"); }
// Use this for initialization void Awake() { Debug.Log("awake"); // Amplitude amplitude = Amplitude.Instance; Amplitude amplitude = Amplitude.getInstance(); amplitude.logging = true; amplitude.trackSessionEvents(true); amplitude.init("a2dbce0e18dfe5f8e74493843ff5c053"); Debug.Log(amplitude.getDeviceId()); Dictionary <string, bool> trackingOptions = new Dictionary <string, bool>(); trackingOptions.Add("disableCity", true); trackingOptions.Add("disableIPAddress", true); trackingOptions.Add("disableIDFV", true); trackingOptions.Add("disableIDFA", true); trackingOptions.Add("disableCountry", true); Amplitude app2 = Amplitude.getInstance("app2"); app2.logging = true; app2.trackSessionEvents(true); app2.setTrackingOptions(trackingOptions); app2.init("3653adbf32717221cacbf722f4671052"); Debug.Log(app2.getDeviceId()); app2.logEvent("logging to unity demo 2"); app2.logEvent("keep logging events"); }
void Awake() { Amplitude amplitude = Amplitude.Instance; amplitude.logging = true; amplitude.init("3f9c7b0d19b01caf443c0a376e6e10b0"); }
void Awake() { Debug.Log("Initializing amplitude metrics"); Amplitude amplitude = Amplitude.Instance; amplitude.logging = true; amplitude.init("cc640845a5016ce9f116ba3d90c95ae7"); }
void Awake() { Amplitude amplitude = Amplitude.Instance; amplitude.logging = true; amplitude.init("909634c0df30d00b2c617252d3d0a064"); Amplitude.Instance.logEvent("start_app"); }
// Use this for initialization void Awake() { Debug.Log("awake"); Amplitude amplitude = Amplitude.Instance; amplitude.logging = true; amplitude.trackSessionEvents(true); amplitude.init("a2dbce0e18dfe5f8e74493843ff5c053"); Debug.Log(amplitude.getDeviceId()); }
public void LogEvent(string EventName, string par1, string par2) { Amplitude amplitude = Amplitude.Instance; amplitude.trackSessionEvents(true); amplitude.useAdvertisingIdForDeviceId(); amplitude.init(ApiKey); amplitude.logEvent(EventName); amplitude.setUserProperty(par1, par2); amplitude.uploadEvents(); Debug.Log(amplitude.getSessionId()); }
public AmplitudeManager() { _subscriberList.Add(new Event <GameOverEvent> .Subscriber(OnGameOver)); _subscriberList.Add(new Event <InitializeEvent> .Subscriber(OnStartRun)); _subscriberList.Add(new Event <PlayerHaveJumped> .Subscriber(OnJump)); _subscriberList.Add(new Event <QuitEvent> .Subscriber(OnQuit)); _subscriberList.Add(new Event <ChangeMenuEvent> .Subscriber(OnMenuChange)); _subscriberList.Add(new Event <FrameEvent> .Subscriber(OnFrame)); _subscriberList.Add(new Event <AchievementSucessEvent> .Subscriber(OnAchievement)); _subscriberList.Subscribe(); _amplitude = Amplitude.Instance; _amplitude.logging = true; _amplitude.init(AppKey); }
void Awake() { Amplitude amplitude = Amplitude.Instance; amplitude.logging = true; amplitude.init("24124fc176fddaf8f13b157c1586cb32"); manage = this; if (PlayerPrefs.GetInt("Install") == 0) { Amplitude.Instance.logEvent("AppOpen", FirstTime); PlayerPrefs.SetInt("Install", PlayerPrefs.GetInt("Install") + 1); isFirstActivate = true; } }
void Awake() { Amplitude amplitude = Amplitude.Instance; amplitude.logging = true; amplitude.init("192e38bc3f24f012cf6ce443cdc45db4"); if (!FB.IsInitialized) { // Initialize the Facebook SDK FB.Init(InitCallback, OnHideUnity); } else { // Already initialized, signal an app activation App Event FB.ActivateApp(); } }
public AmplitudeHelper() { amplitude = Amplitude.Instance; amplitude.logging = true; if (string.IsNullOrEmpty(AppId)) { Debug.LogError("Cannot instantiate Amplitude without proper AppId"); return; } amplitude.trackSessionEvents(true); amplitude.init(AppId); // We chose to use the deviceId as unique userId if (!String.IsNullOrEmpty(SystemInfo.deviceUniqueIdentifier)) { amplitude.setUserId(SystemInfo.deviceUniqueIdentifier); } }
public AnaliticsCore() { FirebaseApp.CheckAndFixDependenciesAsync().ContinueWithOnMainThread(task => { _dependencyStatus = task.Result; if (_dependencyStatus == DependencyStatus.Available) { InitializeFirebase(); } else { /* * Debug.LogError("Could not resolve all Firebase dependencies: " + _dependencyStatus); */ } }); _amplitude = Amplitude.getInstance(); _amplitude.trackSessionEvents(true); _amplitude.init("94a37eb01d2b2e09b2e836dcd7b44ad0"); }
void Awake() { //ResetSave(); //ResetAchievement(); if (instance == null) { instance = this; } else { instance.loaded = true; Destroy(gameObject); } Amplitude amplitude = Amplitude.Instance; amplitude.logging = true; amplitude.init("7cc53a06785cde378112e5cd205bae7d"); levelManager = GetComponent <LevelManager>(); uiManager = GetComponent <UIManager>(); player = GameObject.Find("Player").GetComponent <PlayerController>(); //Camera Initialization Screen.orientation = ScreenOrientation.Portrait; Camera.main.orthographicSize = ((Screen.height * (chunkSize + (0.5f * Screen.height / Screen.width))) / Screen.width) / 2; InitGame(); //Comment or Uncomment this code to Reset saves for new version if (PlayerPrefs.HasKey("GameVersion") == false || PlayerPrefs.GetString("GameVersion") != gameversion) { ResetSave(); PlayerPrefs.SetString("GameVersion", Application.version); } }
void Awake() { amplitude = Amplitude.Instance; amplitude.logging = true; amplitude.init("3f32e017748124cb86c984f4756231d4"); }