示例#1
0
        public void Save(CharacterContext context)
        {
            if (saveMask == AmpSaveMask.None)
            {
                return;
            }

            var model = new CharacterActionSetAmpModel
            {
                Id        = actionSet.Owner,
                SpecIndex = actionSet.Index,
                AmpId     = (byte)Entry.Id
            };

            if ((saveMask & AmpSaveMask.Create) != 0)
            {
                context.Add(model);
            }
            else if ((saveMask & AmpSaveMask.Delete) != 0)
            {
                context.Entry(model).State = EntityState.Deleted;
            }

            saveMask = AmpSaveMask.None;
        }
示例#2
0
        /// <summary>
        /// Create a new <see cref="ActionSetAmp"/> from supplied <see cref="EldanAugmentationEntry"/>.
        /// </summary>
        public ActionSetAmp(ActionSet actionSet, EldanAugmentationEntry entry, bool isDirty)
        {
            Entry          = entry;
            this.actionSet = actionSet;

            if (isDirty)
            {
                saveMask = AmpSaveMask.Create;
            }
        }
示例#3
0
 /// <summary>
 /// Enqueue or dequeue <see cref="ActionSetAmp"/> to be deleted from the database.
 /// </summary>
 public void EnqueueDelete(bool set)
 {
     if (set)
     {
         saveMask |= AmpSaveMask.Delete;
     }
     else
     {
         saveMask &= ~AmpSaveMask.Delete;
     }
 }