public WareHouse() { this.ammunitionFactory = new AmmunitionFactory(); this.ammunitionQuantites = new Dictionary <string, int>(); }
public void GiveInputToGameController(string input) { var data = input.Split(); if (data[0].Equals("Soldier")) { string type = string.Empty; string name = string.Empty; int age = 0; int experience = 0; double speed = 0d; double endurance = 0d; double motivation = 0; double maxWeight = 0d; if (data.Length == 3) { type = data[1]; name = data[2]; } else { type = data[1]; name = data[2]; age = int.Parse(data[3]); experience = int.Parse(data[4]); speed = double.Parse(data[5]); endurance = double.Parse(data[6]); motivation = double.Parse(data[7]); maxWeight = double.Parse(data[8]); } switch (type) { case "Ranker": var ranker = SoldiersFactory.GenerateRanker(name, age, experience, speed, endurance, motivation, maxWeight); AddSoldierToArmy(ranker, type); break; case "Corporal": var corporal = SoldiersFactory.GenerateCorporal(name, age, experience, speed, endurance, motivation, maxWeight); AddSoldierToArmy(corporal, type); break; case "Special-Force": var specialForce = SoldiersFactory.GenerateSpecialForce(name, age, experience, speed, endurance, motivation, maxWeight); AddSoldierToArmy(specialForce, type); break; case "Regenerate": SoldierController.TeamRegenerate(army, name); break; case "Vacation": SoldierController.TeamGoesOnVacation(army, name); break; case "Bonus": SoldierController.TeamGetBonus(army, name); break; } } else if (data[0].Equals("WearHouse")) { string name = data[1]; int number = int.Parse(data[2]); AddAmmunitions(AmmunitionFactory.CreateAmmunitions(name, number)); } else if (data[0].Equals("Mission")) { this.MissionControllerField.PerformMission(new Easy()); } }
//Метод на който подаваме инпута public void GiveInputToGameController(string input) { // сплитваме var data = input.Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); //проверяваме каква е командата от инпута if (data[0].Equals("Soldier")) { string type = string.Empty; string name = string.Empty; int age = 0; int experience = 0; //double speed = 0d; // ненужна променлива double endurance = 0d; //double motivation = 0; // ненужна променлива //double maxWeight = 0d; // ненужна променлива if (data.Length == 3) { type = data[1]; name = data[2]; } else { type = data[1]; name = data[2]; age = int.Parse(data[3]); experience = int.Parse(data[4]); //speed = double.Parse(data[5]); endurance = double.Parse(data[6]); // motivation = double.Parse(data[7]); //maxWeight = double.Parse(data[8]); } var soldiersFactory = new SoldierFactory(); var soldier = soldiersFactory.CreateSoldier(type, name, age, experience, endurance); //switch (type) //{ // case "Ranker": // var ranker = soldiersFactory.GenerateRanker(name, age, experience, endurance); // //AddSoldierToArmy(ranker, type); // break; // case "Corporal": // var corporal = soldiersFactory.GenerateCorporal(name, age, experience, endurance); // // AddSoldierToArmy(corporal, type); // break; // case "Special-Force": // var specialForce = soldiersFactory.GenerateSpecialForce(name, age, experience, endurance); // // AddSoldierToArmy(specialForce, type); // break; // case "Regenerate": // var soldierController = new SoldierController(); ; // soldierController.TeamRegenerate(army, name); // break; // //case "Vacation": // излишни методи // // SoldierController.TeamGoesOnVacation(army, name); // // break; // //case "Bonus": // // SoldierController.TeamGetBonus(army, name); // // break; //} } else if (data[0].Equals("WareHouse")) { string name = data[1]; int number = int.Parse(data[2]); var ammunitionFactory = new AmmunitionFactory(); var ammunition = ammunitionFactory.CreateAmmunition(name); this.AddAmmunitions(ammunition); // AddAmmunitions(ammunitionFactory.CreateAmmunitions(name, number)); } else if (data[0].Equals("Mission")) { //Трябва да се направи проверка за това каква мисия да бъде стартирана и изобщо //има ли смисъл от тези няколко вида мисии и как да се разбере кога коя мисия да бъде изпълнена //this.MissionControllerField.PerformMission(new Easy()); var missionFactory = new MissionFactory(); var mission = missionFactory.CreateMission(data[1], double.Parse(data[2])); } }
public WareHouse() { this.ammunitionFactory = new AmmunitionFactory(); this.Ammunitions = new Dictionary <string, List <IAmmunition> >(); }